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Felid

Felids blend the qualities of felines of all varieties and out of all Anivails they are the most animalistic, exhibiting vertical slit pupils, catlike ears and patterns on their skin such as tiger stripes, leopard spots and rosettes. Due to this they are a reclusive people and tend to live in secluded clans.

There are three subspecies of felid:

  • Felis
  • Leonid
  • Tigras

ability score increase:
age:
Size: Medium
speed:
Languages:
race features:

Felis

You have the triangle-shaped ears of a cat and a long furry cat tail.

Ability Score Increase. Your Dexterity score increases by 2
Cat Burglar. As a cat, you enter and exit without being noticed. You are proficient in Stealth.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hunter. You are a natural hunter, and you focus on your prey with conviction. You can cast the hunter's mark spell once. You regain usage of this feature after you complete a long rest.
Naturally Graceful. Cats always land on their feet. You have resistance to fall damage.

Lionin

You have the Fluffy ears of a Lion and fluffy Lion's tail.

Ability Score Increase. Your Strength score increases by 2
Teeth and Claws. You have retractable claws and very sharp teeth, this allows you to do an unarmed attack of 1D8 + Str with your Bite or 1D6 + Str with your claws.
Keen Smell. Wolves have a good sense of smell, thus you have proficiency in the Perception skill.
Pack Tactics. You have advantage on an attack roll against a creature if at least one of the your allies is within 5 ft. of the creature and the ally isn't incapacitated.

Tigran

You have small ears and a large tiger tail

Ability Score Increase. Your Strength score increases by 2
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Born Survivor. Choose 2 skills from: Athletics, Perception, Survival, Insight, Investigation and Nature
Sharp nails. Your nails are like a usable natural weapon. You deal 1d6 slashing damage instead of bludgeoning.
Ferocious Roar. You enter a state of rage that reveals itself in a scream of animalistic fury. All creatures within 60 feet of you must make a Wisdom Saving Throw (DC = 8 + your proficiency bonus + Your Strength score) ​​or become frightened of you for 1 minute. You can only do this a number of times equal to your proficiency bonus, and you regain all uses after a long rest.


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