Spellcasting. Savaia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
1st level (4 slots): Armor of Agathys, Command, Compelled Duel, Cure Wounds, Detect Magic, Searing Smite, Shield of Faith
2nd level (3 slots): Aid, Find Steed, Hold Person, Spiritual Weapon
3rd level (3 slots): Aura of Vitality, Bestow Curse, Cause Fear, Crusader's Mantle, Dispel Magic
Aura of Conquest. While creatures are frightened and within 10 feet of Savaia, their movement speed is reduced to 0 and they take 6 physic damage at the start of their turns.
Aura of Protection. Savaia and allies within 10 feet of her add +4 to their saving throws.
Potions. Savaia has the following potions on her; 2x Potion of Haste, Potion of Mind Reading, 1x superior healing potion.
Multiattack. Savaia makes two attacks, choosing from either Star Cleaver attacks or Long Bow attacks.
Star Cleaver. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Radiant damage.
Long Bow. Ranged Attack Roll: +5, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Drink Potion. Savaia drinks one of her potions
Lay on Hands. Savaia has 60 points of lay on hands. She may spend an action to use as many points as she likes to heal that many hitpoints to herself or a creature she is touching.
Channel Divinity. Savaia has 1 use of channel divinity, which she may spend in one of the following ways;