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What is this system and how to use it.

Foreword

This system is designed to be versatile and adaptable, capable of bending to the needs of the group, campaign, and world. It accommodates a variety of playstyles and settings, ensuring that every table can shape the experience to fit their vision.

To facilitate this adaptability, the system includes five adjustable rule gradients:

  • Complexity: Rules can be toggled on or off to increase simplicity or depth.

  • Gods: Deities can be an integral force or a mere belief with no tangible impact.

  • Time Period: The game supports any historical or futuristic setting.

  • Magic: Magic’s role can range from nonexistent to the backbone of civilization.

  • Realism: Playstyles range from arcade-like action to hyperrealistic combat and physics.

This system serves as a framework, encouraging Game Masters (GMs) to modify rules as necessary. The only immutable rules are:

  1. The rules are malleable to suit the group’s needs.

  2. All participants—GMs and players alike—deserve to have fun, while respecting each other.

Campaign settings influence available mechanics. A modern game may feature hacking in the tech tree, while a futuristic game might include railguns and energy weapons. Players should collaborate with the GM to ensure cohesive world-building.

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