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World of Tor: The Forgotten North

Mishipeshu CR: 12

Large monstrosity, unaligned
Armor Class: 18 (Natural Armor)
Hit Points: 102 (16d12)
Speed: 40 ft. , swim: 80 ft. , climb: 40 ft.

STR

16 +3

DEX

24 +7

CON

16 +3

INT

18 +4

WIS

10 +0

CHA

9 -1

Saving Throws: STR +7, DEX +11, INT +8, CHA +3
Skills:

Acrobatics +11, Athletics +7, Perception +4, Stealth +11, Survival +4

Damage Vulnerabilities: Lightning
Damage Resistances: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Bronze or Copper
Damage Immunities: Cold
Condition Immunities: Frightened
Senses:

Darkvision 120 feet; Passive Perception 19

Languages: can understand Common, Abyssl, and Aquin but cannot speak them. Can speak with and understand beasts and beast like creatures.
Challenge Rating: 12 ( 8,400 XP)
Proficiency Bonus: +4

Spellcasting. The Mishipeshu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):

At will:

Fog cloud, Shape Water, Water Walk

1/day:

Tidal Wave, wall of Water

2/day:

Armor of Agathys (second Level), create or destroy water

3/day:

control water, Swift Dive


Ambusher. The Mishipeshu has advantage on attack rolls against any creature it has surprised.

Amphibious. The Mishipeshu can breath both air and water.

Keen Senses. The Mishipeshu has advantage on it's perception checks.

Actions

Multiattack. The Mishipeshu makes two attacks, choosing either Rend or Water beam. It can replace one attack with a use of spell casting to cast control water or fog cloud

Rend. Melee Attack Roll: +11, reach 5 ft. Hit: 18 (2d10 + 7) Slashing or Piercing damage. If the target is medium or smaller, it has the grappled condition (Escape DC: 19)

Water Beam. Ranged Attack Roll: +11, range 100 ft. Hit: 13 (1d12 + 7) Piercing damage.

Bonus Actions

Drag. While the Mishipeshu has a creature grappled, it moves may spend a bonus action to move up to half its walking or swimming speed, dragging the grappled creature with it.

Regional Effects

Mishipeshu Make their layers within cold and deep lakes or rivers, ambushing prey from below and sinking vessels with their mastery over water and storms.

Temperamental Weather. The area within 1 mile of a Mishipeshu has it's weather follow the creatures given temperament. While on the hunt, fog and rain rolls in. While enraged heavy wind and rain surge while lightning and thunder claps. While eating rapids gather protecting the Mishipeshu while it feasts. While creatures are within 1 mile of the Mishipeshu and within or submerged in a body of water, the creature has disadvantage on acrobatics, athletics, and stealth checks.

Usual Tactics

Mishipeshu use their natural affinity for water and their dexterity to ambush prey from below water or from fog created by their weather controlling abilities. They are intelligent hunters with a feline temperment, so if they don't think they can make a meal of something, they tend to avoid conflict, that is unless the creature they see is avian in nature, in which case they go out of their way to drown the creature, not necessarily to eat it, but mostly out of spite.

Mishipeshu are powerful water controlling semi-aquatic feline made from the maddening dreams of Koxoc or it's followers. They appear as lynx or panther like creatures with reddish orange spiky scale spines running along their spines down to the tip of their tail. They are not furred, rather covered in rusted copper colored fish scales. Their tails end in a reddish orange tuft of bristly fur, and their heads have only one pair of long koi fish like reddish orange whiskers.

Almost always malevolent, Mishipeshu wait at the bottom of lakes and rivers for animals and people to enter their territory, at which point calling forth storms and controling water to drown and feast on their victims. Their long standing rivalry with Rocs and Galvimikii is due in part to their opposing origins, however it's mostly due to their completely opposing natures. Dragons often keep or surround their layers with Mishipeshu as a natural enemies of Rocs and Galvimikii.


Harvest

Needed Check: Monstrosity; Survival Check

Bellow are a list of Fey Components, when harvesting list that they are Fey Components

DC 5: eye, flesh, phial of blood

DC 10: bone, fat, pouch of claws, pouch of teeth

DC 15: Heart, liver, pouch of scales, tongue

DC 20: Pelt

DC 35: Potent Essence

Unique Component Harvest

DC 10: Mishipeshu Horn (Working on the salvage / harvest for this unique drop)

Suggested Environments

Lakes, Rivers, Black, Green, Bronze dragon layers


Created by

DandDhunter117.

Statblock Type

Monster

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