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The Last Idol

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The Last Idol

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TITLE: Presenting The Setting

PAGE 1 (4 PANELS)

SETTING: NIGHT. An abandoned hospital sits isolated beneath a clear moonlit sky. The atmosphere is eerie, silent, and neglected.

PANEL 1 (Full-width horizontal panel across the top; approximately 1/6 page height)

A bright moon hangs above the abandoned hospital. The building looms in darkness, its broken windows reflecting pale moonlight.

PANEL 2 (Left half of the next row; approximately 1/6 page height)

One owl glide silently through the darkness, hunting among the trees surrounding the hospital grounds.

PANEL 3 (Right half of the same row)

Tall weeds sway gently in the breeze around the hospital. Nature has begun reclaiming the property.

SFX:
RUSTLE

PANEL 4 (Large panel occupying the lower half of the page)

Interior. An abandoned patient room.

An adult patient lies motionless on an old hospital bed. Their body is completely uncovered. Dust and decay surround the room. Moonlight streams through a shattered window, casting long shadows across the floor.

No dialogue.

PAGE 2 (4 PANELS)

PANEL 1 (Large panel occupying the entire left half of the page)

The patient remains motionless on the bed, appearing unconscious.

No dialogue.

PANEL 2 (Upper-right panel)

A fly lands directly on the patient's nose.

SFX:
BZZZ

PANEL 3 (Middle-right panel)

The patient's face twitches in irritation. A slight grimace forms as they react instinctively.

PANEL 4 (Lower-right panel)

The fly lifts off and buzzes away.

SFX:
BUZZZ

PAGE 3 (SPLASH PAGE)

PANEL 1 (Full-page splash)

Extreme close-up of the patient's face.

Their eyes snap open.

The irises glow a striking golden-yellow against the darkness.

No dialogue.

Focus on the Main Character:

PAGE 4 (3 PANELS)

PANEL 1 (Tall, narrow panel occupying the left quarter of the upper half of the page)

The patient's entire body is rigid with tension. Every muscle appears locked. Their face is twisted into a painful grimace.

No dialogue.

PANEL 2 (Large panel occupying the remaining three-quarters of the upper half)

Sweat beads across the patient's forehead. Their teeth are clenched tightly, jaw muscles straining as though resisting an overwhelming sensation.

SFX:
GRIT

PANEL 3 (Full-width panel occupying the lower half of the page)

The tension gradually leaves the patient's body. Their expression softens. Their breathing appears calmer, more controlled.

No dialogue.

PAGE 5 (4 PANELS)

PANEL 1 (Upper-left panel)

The patient lifts their head slightly and sniffs the air.

SFX:
SNIFF

PANEL 2 (Upper-right panel)

They inhale again, more deliberately this time.

SFX:
SNIFF

PANEL 3 (Large lower-left panel)

Close on the patient's face. Their eyes remain fixed on something unseen. Their lips barely move as they whisper a single word.

PATIENT (whisper):
Why lavender?

PANEL 4 (Large lower-right panel)

The patient slowly rises from the hospital bed. Their movements are unsteady, as though they are relearning how to stand.

No dialogue.

PAGE 6 (3 PANELS)

PANEL 1 (Large left-side panel)

The patient staggers through the room toward the doorway. Their gait is awkward and uncertain, forcing them to steady themselves against nearby walls and furniture.

No dialogue.

PANEL 2 (Large right-side panel)

The patient abruptly stops.

They stare intently at a section of wall. Their expression suggests they are focused on something beyond it; something the reader cannot see.

No dialogue.

PANEL 3 (Full-width horizontal panel along the bottom)

Close-up on the patient's face.

Their eyes remain fixed forward.

Slowly, they lick their lips.

No dialogue.

PAGE 2 (4 PANELS)

PANEL 1 (6/6w, 3/6t) SETTING: EARLY MORNING.  A compact office in a game development studio. A large desk sits center stage, crowded with sketches, art books, and a drawing tablet connected to two monitors displaying colorful game artwork. The walls are covered with pinned character designs, concept art, and sticky notes. Shelves hold reference books, small figurines, and a few industry awards. A whiteboard contains rough sketches and project deadlines. One visitor chair faces the desk. The room is creative but organized, suggesting an artist who manages a team while remaining actively involved in the work. Warm lighting and scattered art supplies give the space a lived-in, imaginative atmosphere.

PANEL 2 (2/6w, 3/6t) 

A dark-skinned bulgy hand holds a contract.

PANEL 3 (2/6w, 3/6t)

[Close-Up] Fodder A smiles excitedly.

PANEL 4 (2/6w, 3/6t)

[Off-Camera] (Unimportant Boss) "It comes with a raise. Exceptional job."

PANEL 5 (2/6w, 3/6t)

[

 

Focus on the Fodder:

  • [Early Morning] At Fodder A's boss's office
    • Unimportant Boss shows renewed contract for next year to Fodder A.
    • Fodder A smiles excitedly.
    • Unimportant Boss states Fodder A was given a raise too.
  •  
  • [Afternoon] At the Hallway during the day.
    • Fodder A smiles and glean as she walks. She is proud of herself.
    • The Fodder A's boyfriend sent her a text message stating he wants to talk.
    • The Fodder A displays an annoyed resignation to the text in her body language.
    • The Fodder A's phone then rings.
    • The screen reads Fodder B.
    • Fodder A picks-up the phone.
  •  
  • [Afternoon] Mall - Food Court.
    • Fodder A and B meet.
    • They hug.
    • The Fodders look excited to be together in public.
    • [cut] The waiter places their food on the table: Food A and Food B are delicious looking.
    • Between bites Fodder B invites Fodder A to hang that night at the forest.
    • Fodder A seems reluctant
    • Fodder B tell Fodder A that Fodder C and D will be there too.
    • Fodder A accepts.
  •  
  • [Afternoon] Mall - Store A
    • Fodder B voices she wants a new bag from Store A.
    • Fodder B voices she can use the money for something important.
    • The Fodder A convinces her she doesn't know when she will die.
    • The Fodder A ask Fodder B to allow herself the pleasure.
    • The Fodder B smiles and lead Fodder A inside the store.

At The Gathering

    • We are at a random forest at night. We know this because we can see trees and a lot of darkness.
    • We have four characters: All The Fodder has gathered around a fire.
    • The Fodder A and The Fodder C like each other. We know this because they are nervous when they are together.
    • The Fodder A and The Fodder C talk about abandoning their partners and living together.
    • The Fodder B and her boyfriend The Fodder D decided to go to a private place in the forest.
    • The Fodder A and The Fodder C are alone.
    • The Fodder A's  and The Fodder C's body language seems anxious.
    • The Fodder C asks The Fodder A if he can kiss her.
    • The Fodder A consent.
    • The Canon Fodder kiss.

Betrayal: 

    • "My turn." MC says and grabs The Fodder C from the hair, make him stand and forcefully kiss him. 
    • Vestiges of The Fodder C's soul is trying to escape MC's mouth back to The Fodder C's body but with another kiss his soul is no more and his body goes limp.
    • When The Fodder C's and MC's lips separate The Fodder C has become unresponsive.
    • There is not life behind The Fodder C's eyes which now glow green.
    • The Fodder A is terrified. She is on the floor; back to the wall.
    • MC tells The Fodder A he doesn't like feeding off women but that he can smell a man nearby. 
    • MC promises to let her go if she guide him to the man.
    • The horrified The Fodder A touches The Fodder C's face and notices that even if he is away, his skin is cold to the touch and his heart isn't beating.
    • Reasoning MC will also let The Fodder C go, The Fodder A guides the MC to where she thinks her friends are.
  •  

Until Death Do You Apart 

    • The Fodder D proposes to The Fodder B.
    • The Fodder B accepts.
    • The Fodder B sees The Fodder A and tell her about their engagement with The Fodder D.
    • The Fodder A is dying with guilt. We know this because she arcs her eyebrows and look like she is going to cry.
    • Looking at her state, The Fodder B ask her what is wrong.
    • MC appears from the shadows; he approaches The Fodder D.
    • The Fodder D angrily asks MC to step back.
    • MC kisses The Fodder D in the same manner as The Fodder C, also turning them into a zombie.
    • The Fodder A  takes The Fodder B's hand to run but The Fodder B refuses to move.
    • The Fodder B is horrified. She tries to stop MC but The Fodder A stops her and force her to run.
    • The Fodder B figure The Fodder A is working with MC and they have an argument that culminate in The Fodder B refusing the help offered.
    • The Fodder A justify her choice The Fodder B the monster told her he only eats men. It was all of them or only the guys.
    • The Fodder B replies with: "So, you give him your friends in a silver plate!?"
    • The Fodder A said that he promised to let them go.
    • MC's grutural voice lean over them informing them MC never made such promise
    • MC then kisses the The Fodder B who turns also into a green-eyed zombie
    • The Fodder A runs away.
    • The three Canon Fodder stand behind the MC; eyes green and devoid of life as MC observe her run away from him.
Please Login in order to comment!
Jun 17, 2026 16:29

The way the MC's kiss consumes souls instead of flesh makes the horror feel intimate and deeply personal. What made u choose that over a traditional attack?

Jun 18, 2026 03:50

I wanted to make a version of the succubus demon that didn't gross me out. Instead of being overly-sexual I chose forced intimacy.

Jun 19, 2026 16:41

That make a lot of sense. I think that's why it felt so unsettling the horror comes from forced intimacy rather than physical violence. Turning something normally associated with trust and affection into something invasive is a really clever twist on the succubs concept. Thanks for answering. I like to share a small idea with u. Are u willing to hear it. Also are u active on other socials as well?

Jun 20, 2026 00:53

Lol. Go ahead, tell me your idea.