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Hunter

LevelProficiency BonusFeatures
1st+2Favoured Enemy, Natural Explorer
2nd+2Fighting Style
3rd+2
4th+2Ability Score Improvement
5th+3Extra Attack

hit dice: 1d10
hit points at 1st level: 10 + Constitution Modifier
hit points at higher levels: 1d10 (or 6) + Constitution Modifier per level after 1st.
armor proficiencies: Light Armour, Medium Armour
weapon proficiencies: Simple Weapons, Martial Weapons.
tools: Herbalism Kit
saving throws: Strength, Dexterity.
skills: Choose three from Animal Handling, Climbing, Insight, Investigation, Jumping, Medicine, Nature, Perception, Stealth, Survival, and Swimming.
starting equipment:

A) Two Short-swords or (b) A Dagger and Longsword.


A) Studded Leather Armour or B) Hide Armour.


A) Dungeoneers Pack or B) Explorers Pack.


and a Longbow, 20 Arrows, and a quiver.



spellcasting:
class features:

Natural Explorer

You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:

• You ignore difficult terrain.

• You have advantage on initiative rolls.

• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

In addition, you are skilled at navigating the wilderness. While traveling for an hour or more, you gain the following benefits:

• Difficult terrain doesn’t slow your party's travel.

• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.

• If you are traveling alone, you can move stealthily at a normal pace.

• When you forage, you find twice as much food as you normally would.

• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Favoured Enemy

Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.

Choose a type of favoured enemy: Predators, Herbivores, Avian, Aquatic, Reptiles.

• You gain a +2 bonus to attack and damage rolls for weapon attacks made against your favoured enemies.

• You have advantage on Wisdom (Survival) checks to track your favoured enemies, as well as on Intelligence checks to recall information about them.

• You can replace your chosen Favoured Enemy if you spend 8 hours training, researching and observing a creature of another type.

Fighting Style

Starting at 2nd level you may choose one of the following fighting styles, you cant choose one of the styles more then once even if you can choose another one latter. You can choose another style at 13th level.

Archery

You gain +2 to attack added to damage rolls made with ranged weapons.

Dueling

You gain +2 to attack added to damage rolls made with one handed weapons.

Defence

While wearing armour, you gain a +1 bonus to AC

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack

At 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

subclass options:

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