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Pointyhat

Arcaneborn

The most common of the plane-touched are the elemental plane-touched, but arcanists don’t call them by this name. In academic circles that study the arcane, these are referred to instead as “evocation-born”. They are common because of the influence of the Genii, and the effect of Aureum on mortal lives, but arcaneborn of different schools are very much possible, albeit much rarer.

ability score increase:
age:
Size: Medium
speed:
Languages:
race features:

Arcaneborn Features:

Creature Type: Humanoid

Size: Medium (about 4 to 7 feet tall) or Small (about 3 to 4 feet tall), chosen when you select this race.

Speed: 30 feet.

Darkvision: You have Darkvision with a range of 120 feet.

Arcane Imprint: Magic has left an indelible mark on you. Choose one of the following benefits, corresponding to the school of magic of the spell that left an imprint on you, as an arcane boon from your exposure to the highest levels of magic.

  • Abjuration: You have resistance to Bludgeoning, Slashing, or Piercing damage, chosen at the end of a Long Rest. Additionally, you gain +1 to your base Armor Class.
  • Conjuration: You treat a weapon with the Two-Handed property as a one-handed weapon, and you can perform somatic components of spells even when you have weapons or a shield in one or both hands.
  • Divination: You Can impose Disadvantage and one D20 test, and impose Advantage on one other. You regain both uses of this trait after finishing a Long Rest.
  • Enchantment: You have Advantage on saving throws against being charmed, and when you spend an Action or Bonus Action to inflict a Charm effect on a creature, you can impose Disadvantage on that creature's saving throw against the charm effect as part of that Action or Bonus Action.. You can impose this Disadvantage a number of times equal to your Proficiency Bonus. You regain all expended uses of this trait when you finish a Long Rest.
  • Illusion: You have Advantage on all skill or ability checks to see through illusions. Additionally, you are unremarkable; people cannot remember details about you such as your physical appearance, gender, or general build, but not about your dress or your actions.
  • Necromancy: You have resistance to Necrotic damage. You instinctively know if a creature you can see is undead. Additionally, you have Advantage on the first Saving Throw you roll after completing a Long Rest. You regain this Advantage at the end of a Long Rest.
  • Transmutation: You choose the details of your appearance at the end of a Long Rest. You cannot change your species, but you can change your size (Small, Medium), the sound of your voice and details about you appearance, such as build, hair, eye or skin colour, and facial features. When you decide your appearance at the end of a Long Rest you may choose one of the following traits. You enjoy the benefits of this trait until the end of your next Long Rest.
TraitDescription
AquaticYou can breath both air and water. In addition you also have a Climb speed equal to your Walking speed
Climber and BurrowerAve a Climb Speed and Burrowing Speed equal to half your Walking Speed.
DarkvisionYou have Darkvision up to a range of 60 Feet
NimbleYour Walking Speed increases to 35 Feet.

Spellbound: Depending on your Arcane Imprint, you inherently know how to cast a set of specific spells. When you choose an Arcane Imprint, you gain the level 1 benefit of the chosen imprint in the table below. When you reach character levels 3 and 4, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spell-casting ability for the spells you cast with this trait (choose the ability when you select the imprint).

ImprintLevel 1Level 3Level 5
AbjurationYou know the Resistance cantrip.ShieldLesser Restoration
ConjurationYou know the Mage Hand cantrip.EntangleMisty Step
EnchantmentYou know the Vicious Mockery cantrip.CommandSuggestion
IllusionYou know the Minor Illusion cantrip.Silent ImageInvisibility
NecromancyYou know the Chill Touch cantrip.Inflict WoundsBlindness/Deafness
DivinationYou know the Guidance cantripDetect MagicDetect Thoughts
TransmutationYou know the Thaumaturgy cantripLongstriderAlter Self


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