| +4 | Expertise Bonus | |
| +2 | Proficiency Bonus |
| +4 | Strength | |
| +10 | Dexterity | |
| +0 | Constitution | |
| +0 | Intelligence | |
| +2 | Wisdom | |
| +2 | Charisma |
| +10 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +6 | Athletics | STR | |
| +8 | Deception | CHA | |
| +0 | History | INT | |
| +3 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +2 | Medicine | WIS | |
| +1 | Nature | INT | |
| +6 | Perception | WIS | |
| +1 | Performance | CHA | |
| +1 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +10 | Sleight of Hand | DEX | |
| +10 | Stealth | DEX | |
| +6 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Longbow | +10 | DEX | 1d8+3+3 | Piercing | |
| range 150ft/600ft, Mastery, reduces speed of hit target by 10ft until my next turn | |||||
| Dagger | +6 | STR | 1d4+3+1 | Piercing | |
| reach 5ft, Range 20ft/60ft, finesse-light-thrown-nick, Mastery, | |||||
| Short Sword | +6 | STR | 1d6+3+1 | Piercing | |
| Reach 5ft, Finesse-Light-Vex | |||||
| Unarmed | +4 | STR | 2+1 | Bludgeoning | |
| Reach 5ft, | |||||
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Ranger 2
At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. Archery You gain a +2 bonus to attack rolls you make with ranged weapons. Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. Defense While you are wearing armor, you gain a +1 bonus to AC. Druidic Warrior You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list. Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. Thrown Weapon Fighting You can draw a weapon that has the thrown property as part of the attack you make with the weapon. In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll. Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
0-level (Cantrip) Transmutation
This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.