Velestromon the Enchanted

3 Level (0/2700 XP for level-up) Hermit Background Human Race / Species / Heritage Chaotic Neutral Alignment
Ranger
Level 3
Hit Dice: 3/3
1d10+0 Class 1
Hunter
Level 1
Hit Dice: 1/1
1d+0 Class 2

STR
12
+1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
10
+0
22
Hit Points
+6
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
26
Passive Perception
2 / 2
Hunters Mark
/
Dreadful Strikes
/
Savage Attacker
/
Heroic Inspireation
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+10 Dexterity
+0 Constitution
+0 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+10 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+6 Athletics STR
+8 Deception CHA
+0 History INT
+3 Insight WIS
+4 Intimidation CHA
+0 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+6 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+10 Sleight of Hand DEX
+10 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longbow +10 DEX 1d8+3+3 Piercing
 range 150ft/600ft, Mastery, reduces speed of hit target by 10ft until my next turn
Dagger +6 STR 1d4+3+1 Piercing
 reach 5ft, Range 20ft/60ft, finesse-light-thrown-nick, Mastery,
Short Sword +6 STR 1d6+3+1 Piercing
 Reach 5ft, Finesse-Light-Vex
Unarmed +4 STR 2+1 Bludgeoning
 Reach 5ft,
Attacks

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 2057, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.09, made by Tillerz - Updated: 2025-10-07
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The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Fighting Style (Ranger)

Ranger 2

At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.   Archery You gain a +2 bonus to attack rolls you make with ranged weapons.   Blind Fighting You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.   Defense While you are wearing armor, you gain a +1 bonus to AC.   Druidic Warrior You learn two cantrips of your choice from the druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list.   Dueling When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.   Thrown Weapon Fighting You can draw a weapon that has the thrown property as part of the attack you make with the weapon.   In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.   Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Mending

0-level (Cantrip) Transmutation

Casting Time 1 action
Range Touch
Duration Instantaneous
Components V, S, M
Materials Two lodestones

This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.  
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Class(es): Bard, Cleric, Druid, Sorcerer, Wizard

Ranger Features

Favored Enemy


You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Humanoids
Humanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species.

Monstrosities
Monstrosities are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign.


Natural Explorer


You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
Desert
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Forest You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.


Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.


Primeval Awareness

As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.
Primeval Awareness: 1 Action

Punish the Guilty


Starting when you choose this archetype at 3rd level, when you attack a creature with all its hit points, you can make one additional attack against it. If you deal damage to this creature, it has disadvantage on attack rolls it makes during its next turn.

Extra Attack


You can attack twice whenever you take the Attack action on your turn.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Sir Vibes alot.

Statblock Type

Character Sheet (2020)

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