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Homebrew

Senze CR: 4

Medium humanoid (half-elf), neutral
Armor Class: 15 (Studded Leather)
Hit Points: 90
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

14 +2

WIS

14 +2

CHA

10 +0

Saving Throws: Dexterity, Wisdom
Skills: Investigation +4, Perception +6, Stealth +6
Senses: darkvision 60 ft, passive perception 14
Languages: Common, Elven, Thieves’ Cant
Challenge Rating: 4
Proficiency Bonus: +2

1/day: Jellyfish toxin. when Sense hit with a ranged weapon attack using Jellyfish Sting, she can force the creature to make a DC 15 Constitution saving throw becoming Paralyzed for 1 minute on a fail. The creature can make the saving throw again at the end of each of it's turns to end the effect.


Fey Ancestry. Sense advantage on saving throws against being charmed, and magic can't put her to sleep.
Dead-eye. Attacking at long range doesn't impose disadvantage on Sense's ranged weapon attack rolls and they ignore half and three-quarters cover.
Precision shot. Once per turn, Sense can deal an extra 4d6 damage to one creature she hits with a ranged weapon attack if she has advantage on the attack roll or if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and Sense doesn't have disadvantage on the attack roll.

Actions

Jellyfish Sting (musket). Ranged Weapon Attack: +5 to hit, reach 480 ft., one target. Hit: 1d12+3 piercing damage, plus 1d6 poison damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6+3 piercing damage.

Bonus Actions

Cunning action. Sense uses the Dash, Disengage, or Hide action.


Created by

Xanip.

Statblock Type

Monster

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