Homebrew
Tear of Deemeter
Staff
Legendary Spellcaster
Requires Attunement
Lore
This small, light-blue crystal is unnaturally smooth, its surface untouched by mortal tools, and it remains impossibly cold to the touch. The crystal is rumored to be a tear shed by Deemeter, the goddess of ice and cold, when she descended to the mortal plane over six centuries ago.
The goddess wept for a magical tree that had endured her unrelenting winters and snowstorms for more than a thousand years. The tree, a miraculous hybrid of wood and crystal, stood in the harsh northern lands where cold reigned eternal. Over centuries, it had absorbed the magic of the land, growing into a beautiful and otherworldly being. When the people of the region cut the tree down for its unique bark—driven by greed or desperation—Deemeter mourned its loss with bitter sorrow. Her grief and wrath manifested as a devastating winter that lasted an entire year, freezing the land and claiming the lives of many who had once sought to exploit the tree.
The crystal, now known as the Tear of Deemeter, was discovered by those who came to revere the goddess and seek her favor. Believing it to be a sacred relic, they crafted the crystal into a magnificent staff. Its form mirrors the beauty of ice and snow, adorned with frost-like vines and delicate snow-petal patterns, as though winter itself had guided the hands of its makers. This staff became a symbol of devotion to Deemeter, a conduit of her divine power, and a reminder of both her grief and her wrath.
Description
The Tear of Deemeter is an elegant and otherworldly staff crafted to resemble the beauty and harshness of ice and snow. The shaft of the staff appears to be formed from an unmelting, translucent ice crystal with subtle veins of pale blue running through it, as if the cold itself has been frozen into its structure. The surface is unnaturally smooth, gleaming with a faint, frosted shimmer.
At the top of the staff, a small irregularly-shaped, light blue crystal rests, glowing faintly from within like captured moonlight. The crystal appears frozen in time, unnaturally tough, and is encased in elegant spirals of icy vines and snow-petal-like motifs, all formed from the same enchanted ice. These intricate details resemble frost forming on a windowpane, delicate but unbreakable.
The bottom of the staff tapers to a sharp, crystalline point that looks both ornamental and functional, like a shard of solid frost.
When the staff is moved or activated, a faint, frosty mist swirls briefly in the air, dissipating quickly into the surroundings. This ephemeral vapor is a subtle reminder of the staff's connection to Deemeter, goddess of ice and cold, leaving a chill in the air with each motion.
Colors: Pale blue, white, and silvery hues dominate the design, with faint, glowing blue light emanating from the runes and crystal. The staff emits a cold, ethereal aura, as if it lowers the temperature of the air around it.
Arcane focus.
(If the wielder is a cleric devoted to Deemeter, the spells from the staff are considered Cleric spells and the staff becomes a Holy Symbol)
Imbued spells
The user can cast
Ray of Frost as an action.
This staff has
15 charges, which it can use to fuel spells and abilities.
The staff recharges
1d8+5 charges every dawn. If it is in an icy area it recharges a minimum of 10 charges daily.
The spells are cast on their lowest (basic) level.
1 charge: Frost Fingers, Ice Knife
2 charge: Rime's Binding Ice,
3 charge: Spirit Shorud (ice version)
4 charge: Ice Storm, Fire Shield (ice version)
5 charge: Cone Of Cold
6 charge: Investiture Of Ice, Wall Of Ice
10 charge: Frost Crown, Ice Tree Crysalith
Frost Crown.
As an action, a frozen crown appears on your head with intricate motifs resembling vines. You gain a share of the knowledge of the goddess Deemeter, increasing your
Intelligence and Wisdom scores to 24 and granting you
30 temporary hit points for 10 minutes. While you wear the crown, you can use the
"Eyes of the Ice Queen" ability.
Eyes of the Ice Queen.
As an action, gaze upon a creature with the wrathful eyes of the goddess.
Constitution saving throw: One creature you can see within 120ft.
Failure: 6d6 + your spellcasting ability modifier cold damage and freezing it in place, gaining the Restrained condition until the end of its next turn.
Succes: Half the damage and no additional effects.
Ice Tree Crysalith.
As an action, you summon an icy image of the tree "Crysalith," beloved by the goddess. In a
300-foot radius, choose a
10-foot square on the ground to summon the tree for 1 minute.
Dexterity saving throw: Each creature within a
30-foot radius and 60-foot tall cylinder centered on the tree. Creatures within the squares of the tree make this save with disadvantage.
Failure: 8d10 cold damage and is Restrained. A creature can attempt to free itself at the end of its turn by succeeding a
Strength or Dexterity saving throw.
Succes: Half the damage and no additional effects.
The tree is surrounded with magical cold.
Constitution saving throw: Creatures within the tree's cylinder at the end of their turns.
Failure: 4d6 cold damage
Succes: Half the damage
| Type |
Damage |
Damage |
Range |
| Simple Melee |
1d6 / 1d8 |
Bludgeoning |
|
Cost: -
Weight: 5 lb