{"name":"Poisoner","prerequisites":"","description":"You can prepare and deliver deadly poisons, granting you the following benefits:\r\n[ul]\r\n[li] When you make a damage roll that deals poison damage, it ignores resistance to poison damage.[\/li]\r\n[li]You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action.[\/li]\r\n[li]You gain proficiency with the poisoner's kit if you don't already have it. With one hour of work using a poisoner's kit and expending 50gp worth of materials, you can create a number of doses of potent poison equal to your proficiency bonus. Once applied to a weapon or piece of ammunition, the poison retains its potency for 1 minute or until you hit with the weapon or ammunition. When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.[\/li]\r\n[\/ul]\r\n","tabledata":"","tags":"feat","templateId":"20","blockId":"959337","world":"90638b0d-5a17-4086-9881-f09003385032","folder":"13164","isShared":"on"}