{"name":"Husk","cr":"3","types":"Undead","size":"Medium","languages":"Any that it knew in life, Abyssal","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"15","hitpoints":"75 (12d8+24) [roll:12d8+24]","strength":"11","dexterity":"17","constitution":"14","intelligence":"16","wisdom":"13","charisma":"6","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60 Ft., Blindsight 20 Ft., passive Perception","skills":"","savingthrows":"Dexterity (+5), Intelligence (+5)","damagevulnerabilities":"Psychic, Radiant","damageresistances":"Bludgeoning, Piercing, And Slashing From Nonmagical Weapons","damageimmunities":"","conditionimmunities":"Charmed, Exhaustion, Restrained, Prone","spellcasting":"The Husk's Spellcasting ability is Intelligence. +4 to hit, DC 13","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Incorporeal Movement.[\/b] The Husk can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.\r\n\r\n[b]Shadowbound. [\/b] The Husk can hide in dim light or darkness without requiring cover.","actions":"[b] Draining Bite [\/b] ] [i]Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., One target, [i]Hit:[\/i] 6 (1d6+3) piercing damage. \r\nThe target must make a Constitution saving throw- on a failed save, they take an additional 6 (1d6+3) necrotic damage, and the Husk regains HP equal to the amount drained from the target. On a successful save, they take no additional damage.\r\n\r\n[b] Spellsteal Bite. [\/b] [i]Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., One target, [i]Hit:[\/i] 11 (2d8+3) piercing damage. If the target is a spellcaster, they must make a Constitution saving throw (DC 13)\r\nOn a success, the target cannot be targeted with this effect again for 60 seconds.\r\nOn a failure, the Husk steals the target's ability to use one spell that they have prepared of 3rd level or lower, and can cast that spell once as a reaction for the next hour.\r\nThe target regains the ability to use that spell after a short or long rest.\r\nA Husk can steal only one spell at a time. If this ability is used before the hour is up, the previous stolen spell is replaced. Neither target regains the ability to use the spell until they take a rest.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"9366"}