{"name":"Goat","cr":"0","types":"Beast","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"10","hitpoints":"4","strength":"12","dexterity":"10","constitution":"11","intelligence":"2","wisdom":"10","charisma":"5","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Charge.[\/b] If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.\r\n\r\n[b]Sure-Footed.[\/b] The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.","actions":"[b]Ram.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d4 + 1) bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"88022"}