{"name":"Nickolas Penitentiary","race":"Demigod(Celestial Gnome)","profession":"Engineer","challenge_rating":"28 (120,000 XP)","proficiency_bonus":"+8","size":"Small","languages":"All of Them","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"17","hit_points":"727 [roll:90d6+412]","strength":"10","dexterity":"25","constitution":"10","intelligence":"30","wisdom":"15","charisma":"20","movement_units":"","base_movement":"25","fly_movement":"120","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Darkvison 60ft, true sight 30ft, passive perception 25","skills":"Mechanics +18, Perception +15, History +18, Medicine +18, Sleight of Hand +17, Tinker's Tools +18, Alchemist's supplies +18, Smith's Tools +18, Gunsmith's Tools +18","saving_throws":"Dexterity, Intelligence","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"Exhaustion, Frightened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Legendary Resistance (3\/Day).[\/b] If Dr. Anxiety fails a saving throw, he can choose to succeed instead.\r\n[br][b]Siege Monster.[\/b] Dr. Anxiety deals double damage to objects and structures.\r\n\r\n[b]Drops [blocklink:862570], [blocklink:820086], a number of [blocklink:500392],  [blocklink:446520], and Grenades, and trinkets worth 250,000 gp[\/b]","actions":"[b][blocklink:862570].[\/b] Ranged Weapon Attack: +21 to hit, Range 240\/320ft, one target. Hit: 30 [roll:2d12+17] Piercing + 20 [roll:2d6+13] Lightning damage.\r\n\r\n[b][blocklink:820086].[\/b] Ranged Weapon Attack: +17 to hit, Range 40\/160ft, one target. Hit: 25 [roll:1d8+21] Piercing damage.\r\n[br][b]Midnight.[\/b] Ranged Weapon Art: +17 to hit, range 80ft, targets up to 4 separate creatures within range. Hit: 25 [roll:1d8+21] Piercing damage.\r\n\r\n[h2]Bombs[\/h2]\r\n[b]Grenade.[\/b] Ranged Weapon Attack: +15 to hit, Range 20\/40ft, 10ft radius. DC 15 Dex save; Fail: 11 [roll:4d8+4] Force damage. Success: 1\/2 damage.\r\n[br][b][blocklink:446520].[\/b] Ranged Weapon Attack: +15 to hit, Range 20\/40ft, 10ft radius. DC 15 Dex save; Fail: 11 [roll:1d8+4] Force damage. Success: 1\/2 damage.\r\n[br]Roll twice on [blocklink:418493]. Both effects trigger on any creature that took the full damage of the explosion. All A.O.E. effects have the same radius as the D20 grenade and proc on the grenade.\r\n[br][b][blocklink:500392].[\/b] Ranged Weapon Attack: +15 to hit, Range 30\/60ft, 10ft radius. DC 15 Dex save; Fail: [roll:2d12+4] Force damage. Success: 1\/2 damage.\r\n[br]Medium and smaller creatures within 20ft of are pulled to the closest empty space prior to damage. Smaller creatures take priority.\r\n\r\n[h2]Build[\/h2]\r\nDr. Anxiaty can spend multiple consecutive-turns building one of the following;\r\n- [blocklink:862932], 2 turns\r\n- [blocklink:598703], 3 turns\r\n- [blocklink:822370], 6 turns\r\n- [blocklink:477916], 8 turns\r\n- [blocklink:608785], 10 turns","bonus_actions":"","reactions":"","legendary_actions":"Dr. Anxiety can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Dr. Anxiety regains spent legendary actions at the start of his turn.\r\n\r\n[b]Detect.[\/b] Dr. Anxiety makes a Wisdom (Perception) check.\r\n[br][b]Move.[\/b] Dr. Anxiety moves up to half its speed.\r\n[br][b]Attack (Costs 2 Actions).[\/b] Dr. Anxiety makes one [blocklink:820086] attack.","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"4642479","source":"Excal-heim","tags":"22n32","isShared":"on","templateId":"3087","blockId":"862207","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"4114"}