{"name":"Robert Long \"the Crooked Captain\"","class":"Fighter 7th[br]Rogue 3rd","level":"","background":"Criminal","race":"Githyanki","alignment":"Chaotic Evil","proficiency_bonus":"4","strength":"18","dexterity":"18","constitution":"14","intelligence":"16","wisdom":"10","charisma":"15","str_save":"4","dex_save":"4","con_save":"2","int_save":"3","wis_save":"0","cha_save":"2","hit_die":"10","total_hit_dice":"10","acrobatics":"4","animal_handling":"0","arcana":"3","athletics":"3","deception":"2","history":"3","insight":"0","intimidation":"2","investigation":"3","medicine":"0","nature":"3","perception":"0","performance":"2","persuasion":"2","religion":"3","sleight_of_hands":"4","stealth":"4","survival":"0","proficiencies":"Animal Handling, Persuasion, Stealth","armor_class":"16","hit_points":"81","initiative":"4","speed":"30","proficiences_and_languages":"Weapons: simple, martial\r\nArmor: light, medium, heavy, shields\r\nTools: Thieves","attacks":"Attack Type | Attack Roll | Damage Roll | Damage Type\r\nChaos Blade | 1d20+DEX+4 vs -2 AC | 3d8 (+r2d2) | Force \r\nChaos Sidearm | 1d20+DEX+4 | 5d6  (+1d6+2 on following rounds) | Force (Fire)","spellcasting":"[h4]CLASS RESOURCE:[\/h4] [b]Superiority Dice[\/b]:  [b]5[\/b] (d8)\r\n\r\nA superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.\r\n\r\nSaving Throws. Some of your maneuvers require your target to make a saving throw to resist the maneuver's effects. The saving throw DC is calculated as follows:\r\nManeuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)\r\n","equipment":"[b]Chaos Blade (rapier +2)[\/b] deals chaotic force damage. This blade when unsheathed emits an intensely focused light to the point that the actual metal blade, if there is one, can't be seen. Attacks treat the target's AC as being 2 lower. A roll of 19 or 20 is a critical hit. Instead of rolling an additional damage die, the normal damage roll PLUS all modifiers will simply be doubled AND you immediately can make a follow-up attack. This will continue for each successive 19 or 20 rolled.\r\n[b]Chaos Sidearm (firearm +1)[\/b] requires no ammunition but has a short charging time as it draws chaotic energy from the nether so it can only fire one time, consuming the Attack action. Range 30 \/ 60 ft. On hit, deals 5d6 damage and sets the target on Fire, dealing 1d6+2 fire damage until extinguished or a DEX save DC 15 is made. Additionally, the weapon has the option to Burst Fire instead of single attack, spraying a 10-foot-cube area within normal range with shots. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take the weapon's normal damage. \r\n[b]Studded Leather Armor.[\/b] AC 12 + DEX. No Stealth Disadvantage. ","personality_trait":"\u2022 Arrogant and condescending.\r\n\u2022 Enjoys a good prank; the meaner the better.\r\n\u2022 Likes to command others and mansplain things, or, githsplain in his case.","ideal":"","bond":"","flaw":"","features_and_traits":"[b][i]See Race tab[\/b][\/i]\r\n\r\n[b][i]See Class Features tab for Fighter (Battlemaster)[\/b][\/i]\r\n[i]Fighting Style:[\/i] Dueling[br][i]Maneuvers:[\/i] Commander's Strike, Parry, Riposte, Sweeping Attack, Rally[br]\r\n[b][i]See Class Features tab for Rogue (Swashbuckler)[\/b][\/i]\r\nFancy Footwork , Rakish Audacity\r\n\r\n[u][b]Special Features[\/b][\/u]\r\n[b]Astral Bombardment[\/b]. action. A rift in space opens overhead and his Githyanki pirate ship, the Netherchadanezzar, fires a cannon bombardment out from the Astral Plane. At player's choice, this can be an large spread attack over a 30ft x 30ft for 5d6 damage on failed DEX save DC 15, or a focused fire at 10ft x10ft. for 5d10 damage on failed DEX save of DC 20. (1\/long rest)\r\n[b]Chaos Weaponry[\/b]  See description and stats in 'Equipment' section.\r\n[b]First Mate[\/b] Your first mate is a creature that for all purposes seems to be a monkey named Pinkai. (pronounced Peenk-aye). See statblock under 'Creatures'. He inexplicably can produce feces on command and throw with remarkable accuracy up to 30 feet, blinding one target for 2 rounds if they fail a CON save DC 10. (3\/short rest) Pinkai is also able to attack independently, if he dismounts Robert's shoulder, with a disease causing Bite attack that applies the Poison status until saved on a CON DC 10. Pinkai is also capable of firing Robert's Chaos Sidearm, though at Disadvantage and -2 modifier to attack roll and can not use Burst Fire option.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"798240,798191","creatures_and_mounts":"799501","possessions_and_property":"","racestatblock":"799442","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"795153","world":"1fe093a5-a911-409e-bc5a-052de7d46991","folder":"9347"}