{"name":"Elephant-folk","abilityscores":"+2 Con, +1 Int","size":"Large","speed":"30ft","languages":"Elephant-folk are able to read common and another language of their choosing.","features":"Age. Elephant folk live very long lives. They mature by 20\r\nand most live to about 250.\r\nAlignment. Most elephant folk are lawful good, wanting to\r\nhelp those in need and doing so by the books.\r\n[hr][ul]\r\n[li][b]Powerful\u00a0Build[\/b]:\u00a0You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.[\/li]\r\n[li][b]Natural Historian[\/b]:\u00a0You gain proficiency in the History skill. Excellent Memory. You can accurately recall anything you have seen or heard in the last 10 days.[\/li]\r\n[li][b]Elephant in the Room[\/b]:\u00a0You can use the Help action as a\u00a0bonus action. Additionally, when you use the Help action to\r\naid an ally in attacking a creature, the target of that attack can\u00a0be within 10 feet of you, rather than 5 feet of you, if the target\u00a0can hear see or hear you.[\/li]\r\n[li][b]Trampling Charge[\/b]:\u00a0If you move at least 20 feet straight\u00a0toward a creature, as an action you can attempt to prone the\u00a0target creature. The target must succeed a Strength saving\u00a0throw or be knocked prone. The DC for this saving throw is\u00a0equal to 8 + your Strength modifier + your Proficiency bonus.\u00a0If the target is proned, you can make one melee attack against\u00a0it as a bonus action.[\/li]\r\n[\/ul]\r\n","tabledata":"","tags":"","templateId":"23","blockId":"782006","world":"229c2fb6-2bcd-4219-a3d2-ed32fb05b036","folder":"","isShared":"on"}