{"name":"Hag","cr":"Tier 2","types":"Fiend","size":"Medium","languages":"Common","alignment":"Chaotic Evil","description":"Build-A-Hag","suggestedenvironment":"Orde","ac":"15","hitpoints":"","strength":"16","dexterity":"16","constitution":"16","intelligence":"14","wisdom":"12","charisma":"14","movement":"30","fly":"","hover":"","burrow":"","swim":"30","climb":"","senses":"Darkvision 60","skills":"Deception +5, Stealth +6","savingthrows":"Charisma +6","damagevulnerabilities":"","damageresistances":"Cold","damageimmunities":"","conditionimmunities":"","spellcasting":"Charisma Based\r\nCantrips: Eldritch Blast, Chill Touch, Minor Image\r\n1st (4\/4): Hex, Witch Bolt, Magic Missile, Bane\r\n2nd (3\/3): Hold Person, Blur","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"Amphibious. The hag can breathe air and water.\r\n\r\nHag Coven. When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\r\n\r\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.\r\n\r\nMagic Resistance.The hag has advantage on saving throws against spells and other magical effects.\r\n\r\nIllusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.\r\n\r\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 14 Intelligence (Investigation) check to discern that the hag is disguised.\r\n\r\nEvil Eye (5-6): As a bonus action, The Hag targets one creature that it can see within 120 feet. The creature must succeed on a DC 14 Wisdom saving throw or suffer disadvantage on the next d20 roll it makes.","actions":"Spell Attack +6\r\n\r\nShort Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+3 slashing damage.\r\n\r\nClaws (Hag Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d4+3 slashing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"78047"}