{"name":"Lich","cr":"21","types":"undead","size":"Medium","languages":"Common plus up to five other languages","alignment":"Any Evil","description":"","suggestedenvironment":"","ac":"17 (natural armor)","hitpoints":"135 ([roll:18d8+54])","strength":"11","dexterity":"16","constitution":"16","intelligence":"20","wisdom":"14","charisma":"16","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"truesight 120 ft., passive Perception 19","skills":"Arcana +18, History +12, Insight +9, Perception +9","savingthrows":"Con +10, Int +12, Wis +9","damagevulnerabilities":"","damageresistances":"cold, lightning, necrotic","damageimmunities":"poison; bludgeoning, piercing, and slashing from nonmagical attacks","conditionimmunities":"charmed, exhaustion, frightened, paralyzed, poisoned","spellcasting":"The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, [roll:1d20+12] to hit with spell attacks). The lich has the following wizard spells prepared:\r\n[br]Cantrips (at will): mage hand, prestidigitation, ray of frost\r\n[br]1st level (4 slots): detect magic, magic missile, shield, thunderwave\r\n[br]2nd level (3 slots): detect thoughts, invisibility, Melf's acid arrow, mirror image\r\n[br]3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\r\n[br]4th level (3 slots): blight, dimension door\r\n[br]5th level (3 slots): cloudkill, scrying\r\n[br]6th level (1 slot): disintegrate, globe of invulnerability\r\n[br]7th level (1 slot): finger of death, plane shift\r\n[br]8th level (1 slot): dominate monster, power word stun\r\n[br]9th level (1 slot): power word kill","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Legendary Resistance (3\/Day).[\/b] If the lich fails a saving throw, it can choose to succeed instead.\r\n[br][b]Rejuvenation.[\/b] If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.\r\n[br][b]Turn Resistance.[\/b] The lich has advantage on saving throws against any effect that turns undead.","actions":"[b]Paralyzing Touch.[\/b] Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 ([roll:3d6]) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","reactions":"","legendaryactions":"Lich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Lich regains spent legendary actions at the start of its turn.\r\n[br][b]Cantrip.[\/b] The lich casts a cantrip.\r\n[br][b]Paralyzing Touch (Costs 2 Actions).[\/b]The lich uses its Paralyzing Touch.\r\n[br][b]Frightening Gaze (Costs 2 Actions).[\/b]The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours.\r\n[br][b]Disrupt Life (Costs 3 Actions).[\/b] Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"21.32, Lich, Clear, Dark","isShared":"on","templateId":"21","blockId":"777822","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"2ab9b741-a37b-11f0-b3cc-1224bc67b5c8"}