{"name":"Palant Stagar","race":"Human (Illuskan)","profession":"Professor","cr":"20","size":"Medium","languages":"Common, Illuskan, Draconic, Dwarvish, Elvish, Orcish, Infernal, Giant, Ancient Netherese","alignment":"Neutral","description":"Knowledge: The path to power and self-improvement is through knowledge. (Neutral)","ideals":"There's nothing I like more than a good mystery. I'm convinced that people are always trying to steal my secrets.","bonds":"My life's work is a series of tomes related to a specific field of lore.\u25ba I once worked for Davra Jassurm a Zhentarim ","flaws":"\u25ba Most people scream and run when they see a demon. I stop and take notes on its anatomy.   \u25ba I must possess as many material goods as i can.   \u25ba I have no compunction against tampering with the dead in my search to better understand death   \u25ba Mine is the path of redemption. Anyone who says otherwise is intentionally mlslsading you.   \u25baMy percepnon of reality doesn't match anyone else's.   \u25baSomeone ls plotting to kill me I need to strike firs to stop them   \u25baAchieving my goal is the only thing of interest to me, and I'll ignore everything else to pursue it.   \u25baThere's only one person I can trust. And only I can see this special friend .   \u25baI've discovered that I really like killing people.   \u25baI hunger for the deaths of others and I am constantly starting fights in the hope of seeing bloodshed.   \u25baBeing drunk keeps me sane   \u25baI see those who oppose me not as people. but as beasts meant to he prayed upon","suggested_environments":"","ac":"29 (breastplate, shield)","hitpoints":"138 (12d6+8d10+40)","strength":"29","dexterity":"16","constitution":"14","intelligence":"20","wisdom":"14","charisma":"14","movement":"30","fly":"","burrow":"","hover":"","swim":"40","climb":"","senses":"Darkvision 60 ft., See Invisible (as spell), Passive Perception 18","skills":"Acrobatics +9, Athletics +17, Arcana +15, Deception +8, Investigation +11, History +11, Perception +8, Sleight of Hand +8, Stealth +9, Thieve's tools +14","savingthrows":"Str +20, Dex +8, Con +13, Int +16, Wis +13, Cha +13","damagevulnerabilities":"","damageresistances":"Force, Radiant, Necrotic, Cold, Lightning, Slashing from non-magical attacks","damageimmunities":"Poison","conditionimmunities":"Poisoned, Disease","spellcasting":"Palant Stagar is 14th level spellcaster . His spellcasting ability is Intelligence (Save DC 21, Spell Attack +15). He has next wizard spells prepared:\r\n\r\nCantrips: mage hand, prestidigitation, chill touch, message, light, firebolt, shocking grasp\r\n\r\n1st level: absorb elements, shield, feather fall, longstrider, false life, chromatic orb, to hit +15 [roll:1d20+15], 3d8 [roll:3d8] elemental damage \r\n\r\n2nd level: Nystil magic aura, misty step,\r\n\r\n3rd level: Dispel magic, Counterspell, Haste\r\n\r\n4th level: Dimension Door\r\n\r\n5th level: Steelwind strike, to hit +15 [roll:1d20+15], 6d10 [roll:6d10] force damage \r\n\r\n6th level: Tenser's Transformation\r\n","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"War Mage, level 12:\r\n\u25c6 Arcane Recovery (Wizard 1, PHB 115) [6 levels of spell slots, 1\u00d7 per long rest]\r\n   Once per day after a short rest, I can recover a number of 5th-level or lower spell slots\r\n\u25c6 Spellcasting (Wizard 1, PHB 114) [5 cantrips known]\r\n   I can cast prepared wizard cantrips\/spells, using Intelligence as my spellcasting ability\r\n   I can use an arcane focus as a spellcasting focus\r\n   I can cast all wizard spells in my spellbook as rituals if they have the ritual tag\r\n\u25c6 Arcane Deflection (War Magic 2, XGtE 59)\r\n   As a reaction when I'm hit by an attack, I can gain +2 to my AC against that attack\r\n   As a reaction when I fail a save, I can gain +4 bonus to that saving throw\r\n   After I do either, I can't cast spells other than cantrips until the end of my next turn\r\n\u25c6 Tactical Wit (War Magic 2, XGtE 60)\r\n   I gain a bonus to my initiative rolls equal to my Intelligence modifier\r\n\u25c6 Power Surge (War Magic 6, XGtE 60) [+6 force damage, Resets to 1 after long rest]\r\n   I have a pool of stored power surges that I can use to empower my damaging spells\r\n   I gain a power surge whenever I successfully end a spell with Dispel Magic or Counterspell\r\n   This pool can store a number of power surges equal to my Intelligence modifier (min 1)\r\n   It resets to 1 power surge after a long rest or when I have 0 surges left after a short rest\r\n   When I deal damage with a wizard spell, I can spend a power surge to do extra damage\r\n   One target takes half my wizard level in force damage; I can do this only once per turn\r\n\u25c6 Durable Magic (War Magic 10, XGtE 60)\r\n   While I'm maintaining concentration on a spell, I gain +2 to AC and all saving throws\r\n\r\nEldritch Knight, level 8:\r\n\u25c6 Dueling Fighting Style (Fighter 1, PHB 72)\r\n   +2 to damage rolls when wielding a melee weapon in one hand and no other weapons\r\n\u25c6 Second Wind (Fighter 1, PHB 72) [1d10+8, 1\u00d7 per short rest]\r\n   As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest\r\n\u25c6 Action Surge (Fighter 2, PHB 72) [1\u00d7 per short rest]\r\n   I can take one additional action on my turn on top of my normally allowed actions\r\n\u25c6 Spellcasting (Eldritch Knight 3, PHB 75) [2 cantrips & 6 spells known]\r\n   I can cast known wizard cantrips\/spells, using Intelligence as my spellcasting ability\r\n\u25c6 Weapon Bond (Eldritch Knight 3, PHB 75)\r\n   I can bond with up to two weapons by spending a short rest with each\r\n   I can't be disarmed of a bonded weapon and I can summon one as a bonus action\r\n\u25c6 War Magic (Eldritch Knight 7, PHB 75)\r\n   When I use my action to cast a cantrip, I can make a weapon attack as a bonus action[spotify:]\r\n\r\nWarcaster.\r\n\r\nMage Slayer.\r\n\r\nPolearm master.\r\n\r\nMagic equipment. Breastplate +3, Shield +3, Staff of the Power, Giant Slayer long sword, Dragon Slayer Long sword, Mace of smithing, Javelin of Lightning x3, Long bow +3, Long sword +3, Ring of Swimming, Ring of Water Walking, Gloves of Thievery, Boots of Elvenkind, Cloak of Elvenkind, Cloak of Fire Giant King, Cloak of the Bat, Cloak of Manta Ray,  Hat of Water Breathing, Driftglobe, Rod of Security, Horn of Valhalla (silver) x3, Cubic Gate, Daern's Instant Fortress, Goggles of Night, Periapt of Health,.Periapt of Proof against Poison, Ring of Animal Influence, Robe of the Grey Archmagi, Belt of Storm Giant Strength,  Chime of Opening, Dimensional Shackles, Elemental Gem x4, Gem of Brightness, Gem of Seeing, Helm of Comprehending Languages, Heward's Handy Haversack, Ehlonna's Quiver,  Lantern of Revealing, Portable Hole, Robe of Useful Items, Wand of Magic Detection, Wand of Magic Missiles, Wand of Secrets, ","actions":"Multiattack. Palant Stagar makes three melee attacks with his staff or two attacks with any other weapon or casts cantrip and makes one attack.\r\nStaff of Power. Melee weapon attack +17 to hit, 1d6+13 bludgeoning damage + 1d6 + 2d12 force damage,","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"22","blockId":"72920"}