{"name":"Carabao Tieflings","abilityscores":"+2 Strength, +1 Constitution","size":"Medium","speed":"30ft","languages":"You can speak, read, and write Common and one other language of your choice.","features":"The islands of Sina Una have very little interaction with beings of fiendish origin. As such, Tieflings on the islands take their physical qualities from deer and carabao, representing stewards of the land. Tieflings with the horns of deer share the same innate connection to fire that their infernal cousins in other parts of the world have; however, this fire is not hellish in origin, but rather used to perpetuate the cycle of growth in the large swathes of field that populate the islands.\u00a0\r\n\r\nMeanwhile, Carabao Tieflings command great physical prowess. Strong and resilient, their closeness to nature is reflected by their horns and physique, representing the water buffalo\u2019s relentless might.\r\n\r\nThe following traits replace the Tiefling\u2019s Ability Score Increase, Hellish Resistance, Infernal Legacy, and Languages traits.\u00a0\r\n\r\n[u][b]Ability Score Increase.\u00a0[\/b][\/u]\r\nYour Strength score increases by 2, and your Constitution score increases by 1.\r\n\r\n\u00a0[u][b]Immovable.[\/b][\/u]\u00a0\r\nYou have advantage on saving throws against being knocked prone, pushed, grappled, or restrained.\r\n\r\n[u][b]Legacy of Might.\u00a0[\/b][\/u]\r\nYou gain proficiency in the Athletics skill. Additionally, when you make a successful melee weapon attack, you can choose to deal the attack\u2019s maximum possible damage instead of rolling the damage dice. You can choose to deal damage in this way a number of times equal to your Strength modifier (minimum of once), and regain all expended uses after a long rest.\r\n\r\n[u][b]Languages.\u00a0[\/b][\/u]\r\nYou can speak, read, and write Common and one other language of your choice. ","tabledata":"","tags":"","templateId":"23","blockId":"724696","world":"18664d8d-facc-4b34-80d6-4ff25f89a215","folder":"","isShared":"on"}