{"name":"Lainero (gold)","cr":"28","types":"Giant","size":"Large","languages":"Primordial, Draconic, One other language","alignment":"Any","description":"","suggestedenvironment":"Open fields, Forests, Hills","ac":"17","hitpoints":"558(36d10+360) [roll:36d10+360]","strength":"30","dexterity":"25","constitution":"30","intelligence":"19","wisdom":"20","charisma":"20","movement":"70","fly":"0","hover":"0","burrow":"0","swim":"","climb":"","senses":"Passive Perception: 23","skills":"Acrobatics +15, Athletics +18, Intimidation: +13, Insight +13, Perception +13, Survival +13","savingthrows":"Str +18, Dex +15, Con +18, Wis +13","damagevulnerabilities":"","damageresistances":"Cold, Fire, Lightning, Radiant, [b]Legendary Resistance (1\/Day)[\/b]","damageimmunities":"","conditionimmunities":"","spellcasting":"[b]Spellcasting Ability:[\/b] Charisma\r\n[b]Spell Attack Bonus:[\/b] +11,\r\n[b]Spell Save DC:[\/b] 19","atwill":"Eldritch Blast, Firebolt","onceperday":"Fire Storm, Greater Restoration, Wall of Fire","twiceperday":"Dispel Magic, Fireball, Flaming Sphere, Lesser Restoration","thriceperday":"","specialabilities":"[b]Evil Aura:[\/b] Any creature that starts its turn within 10 feet of the Lainero must succeed on a DC 15 Wisdom saving throw, or become frightened until the start of its next turn. If a creature has succeeded on this saving throw once within the past 8 hours, it has advantage when making this saving throw again.\r\n\r\n[b]Improved Initiative:[\/b] The Lainero gains a +5 bonus to its initiative score. \r\n\r\n[b]Magic Resistance:[\/b] The Lainero has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Powerful Attacks:[\/b] A weapon attack deals one extra die of its damage when the Lainero hits with it (included in the attack), and these weapon attacks are magical. ","actions":"[b]Multiattack:[\/b] The Lainero makes 5 attacks It can use 3 of these attacks to instead cast a spell or use its Invoke Flame action.\r\n\r\n[b]Lainero Crusher:[\/b] Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 32 [roll:5d8+10] bludgeoning damage.\r\n\r\n[b]Lainero Bow:[\/b] Ranged Weapon Attack: +15 to hit, range 80\/320 ft., one target. Hit: 27 [roll:3d12+7] piercing damage plus 10 [roll:3d6] lightning damage from magical arrows. The target must succeed a DC 20 Constitution save or be stunned until the start of their next turn. If the target is soaked or in water, all targets within a 15 ft. sphere must make the same save.\r\n\r\n[b]Invoke Flame [i](Recharge 5-6)[\/i]:[\/b] The Lainero does one of the following:\r\n\r\nThe Lainero exhales fire in a 30-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 52 [roll:15d6] fire damage on a failed save, or half as much damage on a successful one.\r\n\r\nThrusting its weapon into the ground, the Lainero detonates a wave of flame that sweeps out from it. Each creature in a 20-foot circle originating from the Lainero must make a DC 22 Dexterity saving throw. On a failed save, a creature takes 42 [roll:12d6] fire damage, is pushed 10 feet away from it and knocked prone. On a successful save, the creature takes half as much damage and isn\u2019t pushed or knocked prone.","reactions":"[b]Gleaming Dodge:[\/b] When attacked by a creature it can see, the Lainero halves the damage it takes\u2014unless the damage is necrotic. ","legendaryactions":"The golden Lainero can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The golden Lainero regains spent legendary actions at the start of its turn.\r\n\r\n[b]Detect:[\/b] The Lainero makes a Wisdom (Perception) check.\r\n\r\n[b]Withdraw:[\/b] The Lainero uses the Disengage action, and moves up to half its speed.\r\n\r\n[b]Attack (Costs 2 Actions):[\/b] The Lainero moves up to half its speed and makes a melee weapon attack.","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"71282","isShared":"1"}