{"name":"Trandoshan Thug","cr":"1\/4","types":"Humanoid","size":"Medium","languages":"Dosh","alignment":"Any","description":"Armed with Slugthrowers, clubs, and a set of razor sharp claws and teeth, trandoshan thugs are not to be messed with, unless you can blast off their head in one go. ","suggestedenvironment":"","ac":"12","hitpoints":"20 (3d8+6) [roll: 3d8+6]","strength":"15","dexterity":"12","constitution":"14","intelligence":"10","wisdom":"10","charisma":"8","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft; passive perception 10","skills":"Athletics +4  [roll: 1d20+4], Intimidation +4 [roll: 1d20+4]","savingthrows":"STR +4 [roll 1d20 +4]; CON +4 [roll: 1d20+4]","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Burst:[\/b] The thug sprays a 10-foot-cube area within normal range of its slugthrower with shots. Each creature in the area must make a DC 11 Dexterity saving throw, taking normal weapon damage on a failed save. ","actions":"[b]Slugthrower:[\/b] Ranged Weapon Attack: +3 to hit, range 30\/120 ft., one target. Hit: 6 (2d4+1) [roll: 2d4+1] energy damage \r\n\r\n[b]Vibroclub:[\/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+2)[roll: 1d6+2] kinetic damage, or 6 (1d10+2)[roll: 1d10+2] kinetic damage if used with two hands. ","reactions":"[b]Regenerative:[\/b] When you take damage, you can use your reaction and expend a hit die to regain health as long as the damage would not reduce your hit points to 0. ","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"281246","tabledata":"","tags":"Monster,Humanoid,Trandoshan","isShared":"1","templateId":"21","blockId":"67158"}