{"name":"Shadow","cr":"1\/2 (100 XP)","types":"Undead","size":"Medium","languages":"-","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"12","hitpoints":"16 [roll:3d8+3]","strength":"6","dexterity":"14","constitution":"13","intelligence":"6","wisdom":"10","charisma":"8","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Darkvision 60 ft., passive Perception 10","skills":"Stealth [roll:1d20+4|+4] ([roll:1d20+6|+6] in dim light or darkness)","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Amorphous:[\/b][\/i] The shadow can move through a space as narrow as 1 inch wide without squeezing. [br]\r\n[br]\r\n[b][i]Shadow Stealth:[\/i][\/b] While in dim light or Darkness, the shadow can take the Hide action as a Bonus Action. Its stealth bonus is also improved to [roll:1d20+6|+6]. [br]\r\n[br]\r\n[b][i]Sunlight Weakness:[\/i][\/b] While in sunlight, the shadow has disadvantage on Attack rolls, Ability Checks, and saving throws.","actions":"[b][i]Strength Drain:[b] Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 5 ft., one creature. Hit: 9 [roll:2d6+2]+2] necrotic damage, and the target's Strength score is reduced by [roll:1d4]. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or Long Rest. [br]\r\nIf a non-evil humanoid dies from this Attack, a new shadow rises from the corpse [roll:1d4] hours later.\r\n","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"658"}