{"name":"Engineer, Pacificatores","race":"humanoid (any race)","profession":"@[Staff Sergeant, Pacificatores](rank:e093d926-e5de-40a1-8b9f-b8621156a7db)","cr":"1","size":"Medium","languages":"Common and any 2 other languages","alignment":"Lawful Neutral","description":"[row]\r\n[col][justify]Engineer specialise in securing parameters and quickly clearing rooms usually by excessive use of explosives and firearms.[\/justify][\/col]\r\n[col]\r\n[row][col][img:1957881|right][\/col]\r\n[col][img:1957526|left|80][\/col][\/row]\r\n[center][b]@[Staff Sergeant](rank:e093d926-e5de-40a1-8b9f-b8621156a7db)[br]Rank 2 \/ Non-Commissioned[\/b][\/center]\r\n[\/col][\/row]","ideals":"[b]Turtling[\/b] Any member of the the engineer's group within 30 feet regards half cover as full cover. If a member group withing 30 feet is subjected to an elemental effect that makes them take half damage on a successful saving throw they automatically succeed.","bonds":"[b]Expert.[\/b] While an engineer stands within 5 feet of their group's commanding officer, their entire group can move normaly through rough terrain as if it was normal.","flaws":"[b]Demolitionist.[\/b] When the engineer drops to 0 HP roll [roll:1d6], on a 1, the explosive materials are ignited and the engineer explodes. Every creature in a 30 feet radius must make a Dexterity saving throw (DC 15) or be cought in the blast, taking [roll:3d6] fire damage. A creature that suceeds their saveing thorw takes half damage instead. A downed engineer who does not have any explosives left does not ignite.","suggested_environments":"","ac":"12 (leather)","hitpoints":"20 [roll:(3d8+7)]","strength":"13","dexterity":"15","constitution":"12","intelligence":"13","wisdom":"11","charisma":"10","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"passive Perception 11","skills":"Arcana [roll:1d20+2|+2], Athletics [roll:1d20+2|+2]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"Stunned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Breaching Charge (2 per day)[\/b][\/i] The engineer places a sticky explosive charge on a surface. The explosive can be detonated within 6, 12 or 18 seconds and covers an area of 30 feet. Any creature that is caught in the explosion must make a Dexterity saving throw (DC 15) or take [roll:4d6] fire damge. A creature that succeed their saving throw takes half damage instead.\r\n\r\n[b][i]Reload (Bonus Action).[\/i][\/b] The engineer reloads their rifle, restorig the capability to shoot.\r\n\r\n[i][b]Throw granade (Bonus Action, 2 per short rest). [\/b][\/i] The engineer throws a [blocklink:396555] granade, according to the item rules.","actions":"[i][b]Portedbarrel Rifle (1 use before reload).[\/b][\/i] [i]Ranged Weapon Attack:[\/i] [roll:1d20+5|+5] to hit, range 80\/240 ft,. one target. [i]Hit:[\/i] 10 [roll:2d10+6|(2d10+6)] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Staff Sergeant, Pacificatores, Non-Commisioned","isShared":"on","templateId":"22","blockId":"650876","world":"ef2eb31c-e866-4ca8-afd6-73d234acf363","folder":"2015"}