{"name":"Medic, Pacificatores","race":"humanoid (any race)","profession":"@[Staff Sergeant, Pacificatores](rank:e093d926-e5de-40a1-8b9f-b8621156a7db)","cr":"1","size":"Medium","languages":"Common and any 1 other language","alignment":"Lawful Neutral","description":"[row]\r\n[col][justify]Medics specialise in keeping those around them alive and, more importantly, able to fight.[\/justify][\/col]\r\n[col]\r\n[row][col][img:1957885|right][\/col]\r\n[col][img:1957526|left|80][\/col][\/row]\r\n[center][b]@[Staff Sergeant](rank:e093d926-e5de-40a1-8b9f-b8621156a7db)[br]Rank 2 \/ Non-Commissioned[\/b][\/center]\r\n[\/col][\/row]","ideals":"[b]Honor the Living.[\/b] The medic has a knack for keeping things alive. Any friendly creature standing up to 10 feet from the medic is immune to poison damage.","bonds":"[b]First Aid[\/b] If a creature that is present 5 feet from the medic gets hit by an attack, the medic can immedietly heal the creature back up to 2 hit dice used by the attack, not surpassing the total demage delt.","flaws":"[b]FUBAR.[\/b] If a friendly creature is killed by a critical within 30 feet of the medic, the medic must succeed a Wisdon saving throw (DC 20 -2 for every other friendly medic within 60 feet), on a failed save the medic enters a state of shock, and can not move or use their actions until their next turn or round (whichever comes later).","suggested_environments":"","ac":" 13 (Leather Armor)","hitpoints":"20 [roll:(3d8 + 7)]","strength":"14","dexterity":"15","constitution":"14","intelligence":"10","wisdom":"13","charisma":"10","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Senses passive Perception 13","skills":"Skills Medicine [roll:1d20+5|+5], Perception [roll:1d20+3|+3]","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"[i][b]Spellcasting.[\/b][\/i] The medic is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11). The medic has the following cleric spells prepared:[br]\r\nCantrips (at will): [blocklink:418113], [blocklink:650821], [blocklink:650822][br]\r\n1st level (4 slots): [blocklink:650828], [blocklink:650829][br]\r\n2nd level (2 slots): [blocklink:650832], [blocklink:650833]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[i][b]Short Sword.[\/b][\/i] [i]Melee Weapon Attack:[\/i] [roll:1d20+4|+4] to hit, reach 5 ft., one target: Hit: 4 [roll:1d6 + 2|(1d6 + 2)] slashing damage.","reactions":"[i][b]First Aid (2 per short rest).[\/b][\/i] Whenever an allied creature falls unconscious, the medic may move up to 30 feet.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Staff Sergeant, Pacificatores, Non-Commisioned","isShared":"on","templateId":"22","blockId":"650798","world":"ef2eb31c-e866-4ca8-afd6-73d234acf363","folder":"2015"}