{"name":"Master Thief","cr":"5 (1,800XP)","types":"humanoid (any race)","size":"Medium","languages":"any one language (usually Common) plus Thieves' Cant","alignment":"Any","description":"Master thieves are known for perpetrating daring heists. They tend to develop a reputation and a cult personality. A master thief might \"retire\" from hands-on work to run a thieves' guild, spearhead some covert enterprise, or enjoy a quiet life of luxury.","suggestedenvironment":"","ac":"16 (studded leather)","hitpoints":"84 (13d8 +16) [roll:13d8+16]","strength":"11","dexterity":"18","constitution":"14","intelligence":"11","wisdom":"11","charisma":"12","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 13","skills":"Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7","savingthrows":"Dex +7, Int +3","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Cunning Action[\/b]. On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.\r\n\r\n[b]Evasion[\/b]. If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails.\r\n\r\n[b]Sneak Attack (1\/Turn)[\/b]. The thief deals an extra 14 (4d6) [roll:4d6] damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.","actions":"[b]Multiattack[\/b]. The thief makes three attacks with its shortsword.\r\n\r\n[b]Shortsword[\/b] Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 7 (1d6 + 4) [roll:1d6+4] piercing damage.\r\n\r\n[b]Light Crossbow[\/b]. Ranged Weapon Attack: +7 to hit, range 80\/320ft., one target. Hit: 8 (1d8 + 4) [roll:1d8+4] piercing damage.","reactions":"[b]Uncanny Dodge[\/b]. The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"VGtM","isShared":"1","templateId":"21"}