{"name":"Gaberiel Light hammer","class":"Cleric ","level":"11","background":"Soldier","race":"Aasimar ","alignment":"Neutral Good","ac":"16","initiative":"1","speed":"30","hitpoints":"83","hitdice":"8","hitdicenumber":"10","strength":"13","dexterity":"12","constitution":"14","intelligence":"12","wisdom":"16","charisma":"10","passivewisdom":"13","proficiencybonus":"4","str_save":"1","dex_save":"1","con_save":"2","int_save":"1","wis_save":"7","cha_save":"4","acrobatics":"1","animalhandling":"3","arcana":"1","athletics":"5","deception":"0","history":"1","insight":"7","intimidation":"4","investigation":"1","medicine":"7","nature":"1","perception":"3","performance":"0","persuasion":"0","religion":"5","sleightofhands":"1","stealth":"1","survival":"3","proficiences":"Common, Celestial","features":"Dark-Vision  [spoiler]Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray[\/spoiler]\r\nCelestial Resistance  [spoiler]You have resistance to necrotic damage and radiant damage.[\/spoiler]\r\nHealing Hands  [spoiler]As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.[\/spoiler]\r\nLight Bearer  [spoiler] You know the light cantrip. Charisma is your spellcasting ability for it.[\/spoiler]\r\nDisciple of Life  [spoiler]Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell\u2019s level.[\/spoiler]\r\nBlessed Healer  [spoiler]Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell\u2019s level.[\/spoiler]\r\nChannel Divinity - Preserve Life  [spoiler]Starting at 2nd level, you can use your Channel Divinity to heal the badly injured. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet o f you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can\u2019t use this feature on an undead or a construct.[\/spoiler]\r\nChannel Divinity Turn Undead  [spoiler]As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can\u2019t willingly move to a space within 30 feet o f you. It also can\u2019t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there\u2019s nowhere to move, the creature can use the Dodge action.[\/spoiler] \r\nDestroy Undead  [spoiler]Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.Cleric Level Destroys Undead of CR\r\n5th 1\/2 or lower \r\n8th 1 or lower \r\n11th 2 or lower \r\n14th 3 or lower \r\n17th 4 or lower[\/spoiler]\r\n","attackstable":"Weapon | Attack | Damage | Type\r\nMace | [roll:1d20+5] | [roll:1d6+1] [roll:1d8] | Bludgeoning\r\nLongbow | [roll:1d20+5] | [roll:1d8+1] [roll:1d8] | Piercing\r\nDagger | [roll:1d20+6] | [roll:1d4+2] [roll:1d8] | Piercing\r\n","attacks":"Random roll [roll:1d4]  [roll:1d6]  [roll:1d8]  [roll:1d10]  [roll:1d12]  [roll:1d20]  [roll:1d100]","spellcasting":"[h1]Cantrips[\/h1]\r\n[url=https:\/\/www.worldanvil.com\/block\/1466][b]Guidance[\/b][\/url][hr]","traits":"","ideal":"","bond":"","flaw":"","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","armsandequipment":"","feats":"","cp":"13","sp":"128","ep":"0","gp":"121","pp":"0","equipment":"Explorer's Pack [br][spoiler] Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a water-skin. The pack also has 50 feet of hempen rope strapped to the side of it[\/spoiler][br]\r\nChain Mail, Longbow, Mace, Shield, Dagger, Holy Symbol, Healers Kit x 10, ","inspiration":"","class_resources":"0","hitpoints_current":"55","hitpoints_temp":"0","hitpoints_temp_current":"0","conditions":"","xp":"","xp_to_next_level":"","hit_dice_used":"0","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","tags":"Gaberiel,Bill,Matt's Game,Character","isShared":"on","templateId":"26","blockId":"64877"}