{"name":"Minotaur","abilityscores":"+2 Str +1 Con","size":"Medium","speed":"30ft","languages":"You can speak, read, and write Common and Minotaur.","features":"[h3]Horns[\/h3]\r\nYour horns are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.\r\n[br]\r\n\r\n[h3]Goring Rush[\/h3]\r\nImmediately after you use the Dash action on your turn and move at least 20 feet, you can make one melee attack with your horns as a bonus action.\r\n[br]\r\n\r\n[h3]Hammering Horns[\/h3]\r\nImmediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can use a bonus action to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5 feet of you. Unless it succeeds on a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier, you push it up to 10 feet away from you.\r\n[br]\r\n\r\n[h3]Imposing Presence[\/h3]\r\nYou have proficiency in one of the following skills of your choice: @[Intimidation](article:5692a6f3-482e-408f-b47f-ead7086f0ad8) or @[Persuasion](article:9febd430-9818-4edb-8f75-f0c778f19c3a).","tabledata":"","tags":"Race","templateId":"23","blockId":"641248","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"5390","isShared":"on"}