{"name":"Sapping Sting (D)","spell_level":"0-level (Cantrip)","school":"Necromancy","classes":"Wizard","casting_time":"1 action","range":"30 feet","duration":"Instantaneous","components":"V, S","materials":"","requires_concentration":"","spell_description":"You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1*D4 necrotic damage and fall prone. \r\n[br]\r\nThis spells damage increases by 1*D4 when you reach 5th level (2*D4), 11th level (3*D4), and 17th level (4*D4).\r\n[br]\r\nThis is a Dunamancy spell and it should be discussed beforehand with your DM.","higher_levels":"","source":"EGtW P. 189 by Matthew Mercer","ritual":"","tags":"Spell, Wizard, Cantrip, Necromancy, Dunamancy, EGtW, Batmansdarkgame","templateId":"3000","blockId":"623933","world":"4c6e15ce-7b34-4078-9c84-32a080f98e2b","folder":"","isShared":"on"}