{"name":"Snare","spell_level":"1-level","school":"Abjuration","classes":"Artificer, Druid, Ranger, Wizard","casting_time":"1 minute","range":"Touch","duration":"8 hours","components":"S, M","materials":"25 feet of rope, which the spell consumes","requires_concentration":"","spell_description":"\r\n[br]\r\nAs you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.\r\n[br]\r\nThis trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.\r\n[br]\r\nThe trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell\u2019s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.\r\n[br]\r\nA restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.\r\n[br]\r\nAfter the trap is triggered, the spell ends when no creature is restrained by it.","higher_levels":"","source":"XGtE P. 165","ritual":"","tags":"Spell, Artificer, Druid, Ranger, Wizard, 1st level, Abjuration, XGtE, Batmansdarkgame","templateId":"3000","blockId":"623908","world":"4c6e15ce-7b34-4078-9c84-32a080f98e2b","folder":"","isShared":"on"}