{"name":"Assassin","race":"Humanoid (any race)","profession":"","challenge_rating":"8","size":"Medium","languages":"Thieves' Cant + Any two","alignment":"Any","description":"Trained in the use of poison, assassins are remorseless killers who work for nobles, guild masters, sovereigns, and anyone else who can afford them.","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15 (Studded Armor)","hit_points":"78 [roll: 12d8+24]","strength":"11","dexterity":"16","constitution":"14","intelligence":"13","wisdom":"11","charisma":"10","base_movement":"30","fly_movement":"0","burrow_movement":"0","hover_movement":"0","swim_movement":"10","climb_movement":"15","senses":"Passive perception 13","skills":"Acrobatics [roll:d20+6], Deception [roll:d20+3], Perception [roll:d20+3], Stealth [roll:d20+9]","saving_throws":"Dex [roll:d20+6], Int [roll:d20+4]","damage_vulnerabilities":"","damage_resistances":"Poison","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Assassinate.[\/b] During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit. \r\n\r\n[b]Evasion.[\/b] If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.\r\n\r\n[b]Sneak Attack.[\/b] Once per turn, the assassin deals an extra 14 [roll:4d6] damage when it hits a target with a weapon attacking has advantage on the attack roll, or when the target is within 5 ft of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.\r\n\r\n\r\n\r\n","actions":"[b]Multiattack.[\/b] The assassin makes two shortsword attacks.\r\n\r\n[b]Shortsword.[\/b] [i]Melee Weapon Attack:[\/i] +6 to hit [roll:d20+6], reach 5 ft., one target. [i]Hit:[\/i] 6 [roll:1d6+3] piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 [roll:7d6] poison damage on a failed save, or half as much on a successful one.\u00a0\r\n\r\n[b]Light Crossbow.[\/b] [i]Ranged Weapon Attack:[\/i]+6 to hit [roll:d20+6], reach 80\/320 ft., one target. [i]Hit:[\/i] 7 [roll:1d8+3] piercing damage, and the target must\u00a0make a DC 15 Constitution saving throw, taking 24 [roll:7d6] poison damage on a failed save, or half as much on a successful one.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"Assassin, Humanoid","templateId":"3087","blockId":"589455","world":"1137116a-c14b-4e03-8daf-524034dabf6e","folder":"","isShared":"on"}