{"name":"Bone Devil","cr":"9 (5,000 XP)","types":"Fiend (Devil)","size":"Large","languages":"Infernal, telepathy 120 ft.","alignment":"Lawful Evil","description":"","suggestedenvironment":"","ac":"19 (natural armor)","hitpoints":"142 [roll:15d10 + 60]","strength":"18","dexterity":"16","constitution":"18","intelligence":"13","wisdom":"14","charisma":"16","movement":"40","fly":"40","hover":"0","burrow":"","swim":"","climb":"","senses":"darkvision 120 ft., passive Perception 12","skills":"Deception +7, Insight +6","savingthrows":"Int +5, Wis +6, Cha +7","damagevulnerabilities":"","damageresistances":"cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren\u2019t silvered","damageimmunities":"fire, poison","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Devil\u2019s Sight.[\/i][\/b] Magical darkness doesn\u2019t impede the devil\u2019s darkvision.\r\n[br]\r\n[br]\r\n[b][i]Magic Resistance.[\/i][\/b] The devil has advantage on saving throws against spells and other magical effects.","actions":"[b][i]Multiattack.[\/i][\/b] The devil makes three attacks: two with its claws and one with its sting.\r\n[br]\r\n[br]\r\n[b][i]Claw.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 10 ft., one target. [i]Hit:[\/i] 8 [roll:1d8 + 4] slashing damage.\r\n[br]\r\n[br]\r\n[b][i]Sting.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +8 to hit, reach 10 ft., one target. [i]Hit:[\/i] 13 [roll:2d8 + 4] piercing damage plus 17 [roll:5d6] poison damage, and the target must succeed on a DC 14 Constitution saving throw or become Poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"devil","templateId":"21"}