{"name":"Balor","cr":"19 (22,000 XP)","types":"Fiend (Demon)","size":"Huge","languages":"Abyssal, telepathy 120 ft.","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"19 (natural armor)","hitpoints":"262 [roll:21d12+126]","strength":"26","dexterity":"15","constitution":"22","intelligence":"20","wisdom":"16","charisma":"22","movement":"40","fly":"80","hover":"","burrow":"","swim":"","climb":"","senses":"truesight 120 ft., passive Perception 13","skills":"","savingthrows":"Str +14, Con +12, Wis +9, Cha +12","damagevulnerabilities":"","damageresistances":"cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damageimmunities":"fire, poison","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Death Throes.[\/i][\/b] When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 [roll:20d6] fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren\u2019t being worn or carried, and it destroys the balor\u2019s weapons.\r\n[br]\r\n[br]\r\n[b][i]Fire Aura.[\/i][\/b] At the start of each of the balor\u2019s turns, each creature within 5 feet of it takes 10 [roll:3d6] fire damage, and flammable objects in the aura that aren\u2019t being worn or carried ignite. A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10 [roll:3d6] fire damage.\r\n[br]\r\n[br]\r\n[b][i]Magic Resistance.[\/i][\/b] The balor has advantage on saving throws against spells and other magical effects.\r\n[br]\r\n[br]\r\n[b][i]Magic Weapons.[\/i][\/b] The balor\u2019s weapon attacks are magical.","actions":"[b][i]Multiattack.[\/i][\/b] The balor makes two attacks: one with its longsword and one with its whip.\r\n[br]\r\n[br]\r\n[b][i]Longsword.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +14 to hit, reach 10 ft., one target. [i]Hit:[\/i] 21 [roll:3d8+8] slashing damage plus 13 [roll:3d8] lightning damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice.\r\n[br]\r\n[br]\r\n[b][i]Whip.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +14 to hit, reach 30 ft., one target. [i]Hit:[\/i] 15 [roll:2d6+8] slashing damage plus 10 [roll:3d6] fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.\r\n[br]\r\n[br]\r\n[b][i]Teleport.[\/i][\/b] The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"1826933","tabledata":"","tags":"","templateId":"21","blockId":"576568","world":"368abc28-65d2-42e6-829f-ecb4e14aa273","folder":"2329","isShared":"on"}