{"name":"Druid","cr":"2 (450 XP)","types":"Humanoid (any race)","size":"Medium","languages":"Druidic plus any two languages","alignment":"Any","description":"[b]Druids[\/b] dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and encroachment of civilization. Some are [b]tribal shamans[\/b] who heal the sick, pray to animal spirits, and provide spiritual guidance.","suggestedenvironment":"","ac":"11 (16 with [i]barkskin[\/i])","hitpoints":"27 [roll:5d8+5]","strength":"10","dexterity":"12","constitution":"13","intelligence":"12","wisdom":"15","charisma":"11","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 14","skills":"Medicine +4, Nature +3, Perception +4","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The druid has following druid spells prepared:","atwill":"Cantrips (at will): [i]druidcraft, produce flame, shillelagh[\/i][br]\r\n1st level (4 slots): [i]entangle, longstrider, speak with animals, thunderwave[\/i][br]\r\n2nd level (3 slots): [i]animal messenger, barkskin[\/i]","onceperday":"[b][i]Quarterstaff.[\/i[\/b] [i]Melee Weapon Attack:[\/i] +2 to hit (+4 to hit with [i]shillelagh[\/i]), reach 5 ft., one target. [i]hit[\/i] 3 [roll:1d6] bludgeoning damage, 4 [roll:1d8] bludgeoning damage if wielded with tow hands, or 6 [roll:1d8+2] bludgeoning damage with [i]shillelagh[\/i].","twiceperday":"","thriceperday":"","specialabilities":"","actions":"","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"567"}