{"name":"E. D. D. R. W.","cr":"30","types":"Void Dragon","size":"Gargantuan","languages":"All; The shadows that form it whisper in mimicry of others' voices","alignment":"Chaotic Evil","description":"A creature that roughly resembles a dragon, formed from pure nihilism. It is malicious intent given form. the shadows that form it seem to writhe against life itself.","suggestedenvironment":"Don't use this unless you want your players to die. it was based on [url:https:\/\/darksouls3.wiki.fextralife.com\/Darkeater+Midir]Dark Eater Midir[\/url] from [url:https:\/\/store.steampowered.com\/agecheck\/app\/374320\/]Dark Souls 3\u2122[\/url] and the [url:https:\/\/rwby.fandom.com\/wiki\/God_of_Darkness]God of darkness[\/url] from [url:https:\/\/roosterteeth.com\/series\/rwby]RWBY\u2122[\/url].\r\n[br]\r\n[br]\r\nif your set on using it, use a big arena. at least 200ftx200ftx200ft.","ac":"10","hitpoints":"420 [roll:40d20]","strength":"30","dexterity":"14","constitution":"25","intelligence":"1","wisdom":"1","charisma":"1","movement":"40","fly":"90","hover":"10","burrow":"","swim":"40","climb":"","senses":"Darkvision 120ft, Blindsight 60ft, True Sight 30ft, Passive Perception 26","skills":"Perception +16, Intimidation +12, Stealth -12","savingthrows":"Dex +9, Con +14, Cha +11","damagevulnerabilities":"Radiant, psychic,","damageresistances":"Fire, Thunder","damageimmunities":"Necrotic, Chaos*","conditionimmunities":"Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Pain, Petrified, Poisoned.","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[h2]AKA Ebony Dark'ness Dementia Raven Way[\/h2]\r\n\r\n[h2]Living Shadow:[\/h2]\r\nWhile in dim light or darkness, the dragon has resistance to damage that isn\u2019t force, psychic, or radiant.\r\n[b]Anti-life.[\/b] This Creature ignores all damage type resistances.\r\n[h2]Darkblast:[\/h2]\r\nIf the dragon takes 50 or more damage during a round of combat, at the beginning of his turn he unleashes a blast of dark energy. every creature in a 25ft radius must make a dc 18 dex save. on a failed save they take 35 [roll:10d6] necrotic damage.\r\n[h2]Deliberate Combat:[\/h2]\r\nthe dragon takes 2 turns per round, one in the middle of the player's turns, and one at initiative 1.\r\n[h2]*The Void:[\/h2]\r\nThe dragon gains temp hit points equal to any Chaos damage dealt to it.\r\n[h2]Stage 2[\/h2]\r\nHave the dragon collapse when it reaches 50% health.[br]\r\n[blocklink:637608] violently crawls his way out of the void.[br]\r\nWhen he dies, wait a moment and have the dragon get back up. start Stage 2.","actions":"[h2]Multi-action:[\/h2]\r\nThe dragon makes three attacks: 2 claw attacks, and 1 bite or breath.\r\n[h2]Bite:[\/h2]\r\nMelee Weapon Attack: [roll:1d20+7|+7] to hit, reach 15 ft., one target. Hit: 21 [roll:3d10+10] Necrotic damage.\r\n[h2]Claw:[\/h2]\r\nMelee Weapon Attack: [roll:1d20+7|+7] to hit, reach 10 ft., one target. Hit: 17 [roll:2d6+10] Necrotic damage.\r\n[h2]Tail:[\/h2]\r\nMelee Weapon Attack: [roll:1d20+7|+7] to hit, reach 20 ft., one target. Hit: 19 [roll:2d8+10] Necrotic damage.\r\n[h2]Charge.[\/h2]\r\nThe dragon charges forward, flailing his claws and tail in one direction, traveling 40ft. AOE of 20 ft. each creature in that space must make a DC 16 dex saving throw, taking 19 [roll:2d8+10] bludgeoning and 17 [roll:2d6+10] Nerotic damage on a failed save, or half as much on a successful one.\r\n[h2]Fire Breath (Recharge 3):[\/h2]\r\nThe dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 28 [roll:8d6] fire damage on a failed save, or half as much damage on a successful one.\r\n[h3]Stage 2[\/h3]\r\nthe dragon will be incapable of using his fire breath and will instead use:\r\n[h2]Void Lazer (Recharge 3):[\/h2]\r\nA beam of solid void erupts from the dragon's mouth that it sweeps across the arena. the beam is 120ft long and 5ft wide. all creatures within 80ft and on the ground, must make a DC 19 Dexterity saving throw, taking no damage on a success.[br]\r\nEach creature that failed the dex save must make a DC 18 Constitution saving throw.[br]\r\nUpon failing the con save, the creature takes 20 [roll:3d12] necrotic and 20 [roll:3d12] psychic damage.[br]\r\nOn a successful con save, they only take 20 [roll:3d12] psychic damage.\r\n[h2]Darkblast:[\/h2]\r\nThe dragon unleashes a blast of dark energy. every creature in a 25ft radius must make a dc 18 dex save. on a failed save they take 32 [roll:5d12]) necrotic damage.","reactions":"","legendaryactions":"","lairdescription":"A deep chasm known only as The Abyss. It's the arena where you fight Midir in DS3, the ringed city DLC.","lairactions":"[h4]Initiative order 20. Can use only one per turn. Can't use one twice in a row.[\/h4]\r\n[ul][li][b]Get Help.[\/b] Summon 2 [blocklink:575933].[\/li]\r\n[li][b]Fog Shadow.[\/b] one 20ft area becomes a sensory depravation zone (magical dark + silence).[\/li]\r\n[li][b]Antimage.[\/b] All creatures users lose the ability to concentrait for 1 turn[\/li]\r\n[\/ul]","regionaleffects":"","image":"1638430","tabledata":"","tags":"22n32","isShared":"on","templateId":"21","blockId":"565457","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"11547"}