{"name":"Cultist","cr":"1\/8 (25 XP)","types":"Humanoid (any race)","size":"Medium","languages":"any one language (usually Common)","alignment":"Any Non-good","description":"[b]Cultists[\/b] swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.","suggestedenvironment":"","ac":"12 (leather armor)","hitpoints":"9 [roll:2d8]","strength":"11","dexterity":"12","constitution":"10","intelligence":"10","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 10","skills":"Deception +2, Religion +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Dark Devotion.[\/i][\/b] The cultist has advantage on saving throws against being charmed or frightened.","actions":"[b][i]Scimitar.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +3 to hit, reach 5 ft., one target. [i]Hit:[\/i] 4 [roll:1d6+1] slashing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"565"}