{"name":"Baldric","race":"Human","profession":"Sailor","challenge_rating":"","size":"Medium","languages":"Common, Halfling","alignment":"Neutral Good","description":"","ideals":"","bonds":"","flaws":"A hankering for tobacco and spirits from distant lands.","suggested_environments":"","armor_class":"15","hit_points":"58","strength":"15","dexterity":"13","constitution":"14","intelligence":"2","wisdom":"10","charisma":"12","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"","saving_throws":"+5 Strength, +4 Constitution","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Second Wind[\/b]\r\nYou have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10. Once you use this feature, you must finish a short or long rest before you can use it again.\r\n\r\n[b]Action Surge[\/b]\r\nYou can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. ","actions":"Multiattack. Baldric can make three melee attacks: two with his scimitar and one with its dagger. Or he makes two ranged attacks with his daggers.\r\n\r\nScimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.\r\n\r\nDagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"543936","world":"15f7a452-7291-4595-a310-6ec868532ab8","folder":"","isShared":"on"}