{"name":"Oritz of the ThunderField","class":"Healer of the Storm","level":"10","background":"Sage (Professor speciality)","race":"Leonin","alignment":"Neutral Good","proficiency_bonus":"4","strength":"18","dexterity":"14","constitution":"18","intelligence":"13","wisdom":"18","charisma":"13","str_save":"4","dex_save":"2","con_save":"8","int_save":"1","wis_save":"8","cha_save":"1","hit_die":"8","total_hit_dice":"10","acrobatics":"2","animal_handling":"4","arcana":"5","athletics":"4","deception":"1","history":"5","insight":"4","intimidation":"5","investigation":"5","medicine":"8","nature":"1","perception":"8","performance":"1","persuasion":"1","religion":"1","sleight_of_hands":"2","stealth":"2","survival":"4","proficiencies":"Leonin \r\nCommon\r\nPrimordial\r\nCelestial","armor_class":"16","hit_points":"92","initiative":"2","speed":"45ft","proficiences_and_languages":"Armor: Light armor, medium armor\r\nWeapons: Simple weapons, martial weapons\r\nTools: Herbalism kit\r\n","attacks":"Claws | [roll:1d20+4] | [roll:1d4+4]\r\nShortsword | [roll:1d20+8] | [roll:1d6]\r\nLongSword 1 | [roll:1d20+9] | [roll:1d8+1]\r\nLongSword 2-Handed 1 | [roll:1d20+9] | [roll:1d10+1]\r\nLongSword Cloudmight 2| [roll:1d20+10] | [roll:1d8+2]\r\nLongSword Cloudmight 3| [roll:1d20+11 | [roll:1d8+3]\r\nLightning Strike | [roll:1d20+9] | [roll:1d8+1d8+1] ","spellcasting":"","equipment":"Shortsword x2\r\nStaff\r\nSmall knife\r\nBreastplate (20 lbs) (Equipped)\r\nCommon clothes\r\n\r\nBlack ink and a quill\r\nBedroll\r\nFlint and Steel\r\nWaterskin\r\n20 rations\r\n\r\n\r\nBelt pouch containing 1160 GP\r\nMedicine Kit (10 uses) (Stabilize creature with 0HP)\r\nKeoghtom's Ointment (5 doses) 2d8+2 hp + poison cure + cures any disease \r\nCirclet of Blasting (Action to cast Scorching Ray) (When cast, atk bonus of +5) (1 use per day) \r\nBoots of Elvenkind (Adv on stealth check, no noises when moving) \r\nHorn Of Blasting\r\nLightning Strike +1 long sword (requires attunement) (4 charges, regains 1d4+1 charges at midnight, and double regained if thunderstorm overhead.)\r\n\r\n5 potions of healing\r\nBlessed Teddy\r\nBag of Holding\r\n","personality_trait":"I'm willing to listen to every side of an argument before I make my own judgment.\r\n\r\nI believe that everything that goes terribly bad is to be blamed on the gods, but I just roll my eyes when I witness it and I live with it. ","ideal":"Self-improvement. The goal of a life of study is the betterment of oneself.","bond":"I've been searching my whole life for the answer to a certain question \"What did my son died from\"","flaw":"I can't keep a secret to save my life, or anyone else's.","features_and_traits":"DarkVision 60ft\r\n\r\nExtra Attack\r\n\r\nResistant to Lightning and Thunder, Immune to the Paralyzed condition.\r\n\r\nRESEARCHER\r\nWhen you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a !library, scriptorium, university, or a sage or other learned person or creature, Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Lightning Strike +1 long sword (requires attunement)\r\nThis sword holds up to 4 charges, regains 1d4+1 charges at midnight, and double regained charges if the is a thunderstorm overhead.\r\n\r\n-Cloudmight: expend 1 charge to empower the sword by 1, up to a maximum of +3\r\n-Strike: expend 1 charge to deal 1d8 lightning damage to an enemy on a hit, can expend as much as you like\r\n-Conduit: expending 3 charges will summon a bolt of lightning from the sky and electrify the ground around you in a 10ft radius. When you hit with the sword, an electric arc goes from the target to the next within 5ft and it takes half damage, until there are no enemies in range of the arc to jump to or there are no enemies standing on the electrified ground.","class_features":"ThunderClap\r\nAs an action, by spending 1 shock point, You clap your hands with tremendous force to call upon the sound of thunder. You stun all enemies in front of you within a 45ft Cone range. The creatures within range must all make a Con saving throw DC16 to avoid being Stunned. They will all suffer the Stunned condition, until the start of your next turn, and takes 1d8 thunder damage + 4 (Con mod) upon a failure. If successful, they all take half damage and will not be stunned. This feature can only be used once per day. You regain all uses for this feature after short rest.\r\n\r\nHealing Jolt\r\nAs an action, by spending 2 shock points. You frustratingly smack your ally with your weapon for being stupid, along with a jolt of lightning. Giving them resistance towards lightning damage for 1 minute. While also healing them for 1d8 + 4 (Prof bonus). You can use this feature a number of times equal to your Constitution modifier. You regain any expended uses when you finish a short rest.\r\n\r\nStatic Strike\r\nAs an action, you can expend 3 shock points to make a melee attack. However, rather than normally rolling the damage type of your weapon, you instead change it to 2d10 + 4 (Con mod) of lightning damage for your weapon. If a critical attack occurs, the creatures in the surrounding area of 10ft of the creature that you critically hit will all take the same result of lightning damage including the critical damage. Your critical range is increased to 19-20.\r\n\r\nHealing Surge\r\nAs an action, you may expend 3 shock points to send a wave of electricity through the ground in a 30ft radius to heal all allies for 3d6 hit points + 4( Con mod).\r\n\r\nShockWave\r\nAs an action, you can expend 6 shock points to charge a blast of energy surrounding you in lightning and trauma. All surrounding creatures within 30ft of you must make a Constitution Saving throw DC 16. Upon failure, they will be hit by 3d10 lightning and 2d8 thunder damage and they will all be in a Paralyzed until the start of your next turn. If successful, the creatures will take half damage, and not be Paralyzed, and will be immune to this ability for the next 24 hours.\r\n\r\n\r\nDaunting Roar\r\nAs a bonus action, you can release a terrifying roar. Each creature around you in a 20-foot-radius sphere must make a Con saving throw (16), or becomes frightened of you for 1 minute. After you use your roar, you can't use it again until after you complete a short or long rest.\r\n\r\nWeapon of the Storm\r\nAs a bonus action, by spending 1 shock points, you add an additional 1d8 thunder damage to any melee attack that you make damage with. \r\n\r\nLightning Touch\r\nAs a bonus action, you expend 1 shock point to make a melee attack, To release a quick wave of lightning from your fingertips. Touching a creature within your reach, dealing 1d6 lightning damage + 4 (Con mod). You can use this feature a number of times equal to your Constitution modifier. You regain any expended uses when you finish a long rest.\r\n\r\nDefying Death\r\nAs a reaction, when you or an ally would be dropped to 0 Health you can expend 2 shock points to heal them for 2d4 + 4 (Con mod) hit points. You can use this feature a number of times equal to your Constitution modifier. You regain your uses of this feature after finishing a long rest.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"541014","world":""}