{"name":"Accolon Von Ceaser ","class":"Paladin ","level":"3","background":"Chamisal ","race":"Dwarf","alignment":"Lawful Good ","proficiency_bonus":"2","strength":"16","dexterity":"12","constitution":"15","intelligence":"13","wisdom":"9","charisma":"14","str_save":"","dex_save":"","con_save":"","int_save":"","wis_save":"","cha_save":"","hit_die":"10","total_hit_dice":"3","acrobatics":"","animal_handling":"","arcana":"","athletics":"3","deception":"2","history":"","insight":"","intimidation":"","investigation":"","medicine":"","nature":"","perception":"","performance":"","persuasion":"2","religion":"","sleight_of_hands":"","stealth":"1","survival":"","proficiencies":"","armor_class":"19","hit_points":"23","initiative":"1","speed":"25ft","proficiences_and_languages":"P: all weapons, all armor, smiths tools, gaming set.\r\n\r\nL: common, dwarven.","attacks":"longsword    | +5 | 1d8 slashing\r\nquarterstaff | +5 | 1d6 bludgeoning","spellcasting":"cure wounds\r\nshield of faith\r\nWrathful Smite \r\nProtection From Evil and Good \r\nSanctuary ","equipment":"Shield \r\nExplores Pack\r\nChain Mail\r\nCrowbar\r\nDark Common Clothes with Hood ","personality_trait":"I am always calm, no matter what the situation.","ideal":"Honor: I don't steal from others.","bond":"I'm guilty of a terrible crime. I hope I can redeem myself.","flaw":"I have a \"tell\" that revels when I'm lying. ","features_and_traits":"-Dark vision 60 ft.\r\n-dwarven resilience, resistance to poison\r\n-stone cunning, when making a history check that has to do with stone, you gain proficiency on that roll and your modifier is doubled.\r\n-divine sense, see the good, see the bad.\r\n-lay on hands\r\n-fighting style: defense\r\n-Devine smite, when hit melee attack, spend one spell slot to do 2d8 radiant damage, adding one d8 for each spell slot above level 1, to a maximum of 5d8.\r\n-immune to disease\r\n-sacred weapon, as an action, make one weapon you hold become magical and adds your charisma mod to attack rolls made with that weapon, also, it glows bright light for 20 feet, the dim light 20 feet after that.\r\n-turn the unholy, use your channel divinity to make all fiends or undead make a wisdom saving throw, if failed, they must spend the next minute trying to get as far away as possible from you, they can only use the dash action while this is happening.\r\n-criminal contact, you have someone who can talk to criminals.","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"534538","world":""}