{"name":"Assassin","cr":"8 (3,900 XP)","types":"Humanoid (any race)","size":"Medium","languages":"Thieves' cant plus any two languages","alignment":"Any","description":"Trained in the use of poison, [b]assassins[\/b] are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.","suggestedenvironment":"","ac":"15 (studded leather)","hitpoints":"78 [roll 12d8+24)","strength":"11","dexterity":"16","constitution":"14","intelligence":"13","wisdom":"11","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 13","skills":"Acrobatics +6, Deception +3, Perception +3, Stealth +9","savingthrows":"Dex +6, Int +4","damagevulnerabilities":"","damageresistances":"poison","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Assassinate.[\/i][\/b] During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.\r\n[br]\r\n[b][i]Evasion.[\/i][\/b] If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.\r\n[br]\r\n[b][i]Sneak Attack.[\/i][\/b] Once per turn, the assassin deals an extra 14 [roll:4d6] damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.","actions":"[b][i]Multiattack.[\/i][\/b] The assassin makes two shortsword attacks.\r\n[br]\r\n[b][i]Shortsword.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +6 to hit, reach 5 ft., one target. [i]Hit:[\/i] 6 [roll:1d6+3] piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 [roll:7d6] poison damage on a failed save, or half as much damage on a successful one.\r\n[br]\r\n[b][i]Light Crossbow.[\/i][\/b] [i]Ranged Weapon Attack:[\/i] +6 to hit, range 80\/320 ft., one target. [i]Hit:[\/i] 7 [roll:1d8+3] piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 [roll:7d6] poison damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"534"}