{"name":"Samson D. Chesire","class":"Bard","level":"3","background":"Folk Hero","race":"Tabaxi","alignment":"Lawful Neutral","proficiency_bonus":"6","strength":"14","dexterity":"15","constitution":"12","intelligence":"10","wisdom":"12","charisma":"14","str_save":"2","dex_save":"8","con_save":"1","int_save":"0","wis_save":"1","cha_save":"8","hit_die":"8","total_hit_dice":"3","acrobatics":"2","animal_handling":"7","arcana":"0","athletics":"2","deception":"2","history":"0","insight":"1","intimidation":"2","investigation":"0","medicine":"7","nature":"0","perception":"7","performance":"8","persuasion":"2","religion":"0","sleight_of_hands":"8","stealth":"8","survival":"7","proficiencies":"Perception, Stealth, Animal Handling, Survival, Sleight of Hand, Preformance, Medicine,","armor_class":"15","hit_points":"21","initiative":"","speed":"30ft","proficiences_and_languages":"Cooks Utensils, Vehicles(Land), Light Armor, Simple Weapons, Hand Crossbows, Long swords, Rapiers, Short swords, medium armor, shields, and martial weapons","attacks":"Dagger|[roll:1d20]|[roll:1d4+2]\r\nRapier|[roll:1d20]|[roll:1d8+2]\r\nCat Claws|[roll:1d20]|[1d4+2]","spellcasting":"Mage Hand: magic hand 30 ft range carries 10 pounds. Blade Ward: You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. Cure Wounds: A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. Unseen Servant: This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can\u2019t attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends. Detect magic: For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. Dissonant Whisper: You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you. The creature doesn\u2019t move into obviously dangerous ground, such as a fire or a pit. On a successful save, the target takes half as much damage and doesn\u2019t have to move away. A deafened creature automatically succeeds on the save. Cloud of Daggers: You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell\u2019s area for the first time on a turn or starts its turn there. Invisibility: A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target\u2019s person. The spell ends for a target that attacks or casts a spell.","equipment":"Dagger|[roll:1d20]|[roll:1d4+2]\r\nRapier|[roll:1d20]|[roll:1d8+2]\r\nCat Claws|[roll:1d20]||[roll:1d4+2]\r\n","personality_trait":"I\u2019m confident in my own abilities and do what I can to instill confidence in others.","ideal":"No one should get preferential treatment before the law, and no one is above the law.","bond":"My tools are symbols of my past life, and I carry them so that I will never forget my roots.","flaw":"The tyrant who rules my land will stop at nothing to see me killed.","features_and_traits":"Dark Vision: 60ft ahead. Cat Claws: Slashing 1d4+STR mod damage. Cat Talents: Proficiency in Perception & Stealth. Feline Agility: Doubles speed for one turn must have a 0 movement turn to do again. Languages: Elvish & common.  Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you. ","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Shovel, Cooks Utensils, an iron pot, a set of common clothes, a belt pouch, 10gp, Violin, Diplomats pack, rapier, Lethear Armor, & a dagger","class_features":"Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled. it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. Jack of All Trades: you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus. Song of Rest: you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points. Expertise: choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Bonus Proficiencies: medium armor, shields, and martial weapons. Combat Inspiration: a creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses. ","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"Tabaxi","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"523023","world":""}