{"name":"Serenity Frostlily","class":"Fighter","level":"1","background":"Training Tactician","race":"Human (Variant)","alignment":"TN","proficiency_bonus":"2","strength":"14","dexterity":"16","constitution":"14","intelligence":"16","wisdom":"14","charisma":"14","str_save":"4","dex_save":"3","con_save":"4","int_save":"3","wis_save":"2","cha_save":"2","hit_die":"10","total_hit_dice":"1","acrobatics":"3","animal_handling":"2","arcana":"5","athletics":"4","deception":"2","history":"3","insight":"5","intimidation":"2","investigation":"3","medicine":"4","nature":"3","perception":"4","performance":"2","persuasion":"2","religion":"3","sleight_of_hands":"3","stealth":"3","survival":"2","proficiencies":"Arcana, Athletics, Insight, Medicine, Perception","armor_class":"17","hit_points":"12","initiative":"3","speed":"30","proficiences_and_languages":"LANGUAGES: Common, Elvish, Draconic\r\nEquipment: All armor, all simple\/martial weapons\r\nFeats: Magic Initiate\r\nMagic Initiate: Can cast Ray of Frost and Mending as cantrips, and Chromatic Orb once\/day.","attacks":"Rapier | 1d20+5 | 1d8+5\r\nL. Crossbow | 1d20+5 | 1d8+3 (80\/320)","spellcasting":"Ray of Frost: 60ft, 1d8 cold damage, reduces target speed by 10\r\nChromatic Orb: 90ft, 3d8 acid, cold, fire, lightning, poison, or thunder damage (your choice)","equipment":"EQUIPPED: \r\nCommon clothes, chain shirt, father's well-worn cape\r\nRapier\r\nShield\r\n\r\nFUNDS: 0C, 0S, 0E, 15G, 0P\r\nBackpack\r\n-Bedroll, Mess Kit, Waterskin, Rations (10 days), Small Knife, Common Clothes, 50 ft Hemp Rope\r\n-Tinderbox, 10 Torches, Ink + Quill, tactics book (arcane focus)\r\n","personality_trait":"Polite, helpful, and typically very friendly. She loves magic and battle tactics, and will talk your ear off about said subjects. She quite enjoys the beauty of nature.","ideal":"","bond":"PARTY\r\n","flaw":"","features_and_traits":"","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"Second Wind: Once\/long rest, can heal 1d10+fighter level of health.\r\nFighting Style, Duelist: when wielding one weapon (single hand), add +2 to damage rolls.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"515458","world":""}