{"name":"Basmog, True Dwarf of Ren","class":"Rogue","level":"2","background":"Charlatan","race":"Hill Dwarf","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"10","dexterity":"17","constitution":"16","intelligence":"17","wisdom":"8","charisma":"18","str_save":"0","dex_save":"5","con_save":"3","int_save":"5","wis_save":"-1","cha_save":"4","hit_die":"8","total_hit_dice":"2","acrobatics":"7","animal_handling":"-1","arcana":"3","athletics":"0","deception":"6","history":"3","insight":"-1","intimidation":"4","investigation":"3","medicine":"-1","nature":"3","perception":"-1","performance":"6","persuasion":"4","religion":"3","sleight_of_hands":"5","stealth":"7","survival":"-1","proficiencies":"WEAPONS: Simple, Hand Crossbows, Longswords, Rapiers, Battleaxes, Hand axes, Warhammers, Light hammers\r\n\r\nARMOR: Light\r\n\r\nTOOLS: Thieves, Disguise, Forgery, Brewer\r\n\r\nLANGUAGES: Common, Dwarvish","armor_class":"14","hit_points":"21","initiative":"3","speed":"25ft","proficiences_and_languages":"","attacks":"Primary Shortsword | [roll:1d20+5] | [roll:1d6+3]\r\nOffhand Shortsword | [roll:1d20+5] | [roll:1d6]\r\nSneak Attack Damage | [N\/A] | [roll:1d6]\r\nShortbow (80\/320) | [roll:1d20+5] | [roll:1d6+3]\r\nDagger (20\/60) | [roll:1d20+5] | [roll:1d6+3]\r\nOffhand Dagger (20\/60) | [roll:1d20+5] | [roll:1d6]","spellcasting":"","equipment":"GP: 15\r\nHealth Potions: \r\n\r\nWeapons: 2x shortswords, shortbow, 2x daggers\r\nArmor: Leather\r\nTools: Thieves, Disguise, Forgery\r\nCharlatan Con: Golden Signet ring, showcasing your high authority as a Dwarven clan member","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"DWARF TRAITS\r\nDarkvision, You have advantage on saving throws against being poisoned, resistance to poison damage.\r\n\r\nSNEAK ATTACK\r\nOnce per turn, you can deal an extra 1d6 damage to one creature that you hit when one of the following conditions are met: 1. you have advantage on the attack roll or 2. you have an ally within 5ft of the target (assuming you don't have disadvantage)\r\n\r\nTHIEVES' CANT\r\nYou know secret dialect, jargon, and codes only used amongst other thieves. It allows you to hide messages in a seemingly normal conversation that only those who know Thieves' Cant can identify.\r\n\r\nCUNNING ACTION\r\nYou can use your bonus action to Dash, Disengage, or Hide\r\n\r\nFALSE IDENTITY\r\nYou can create a second identity with established acquaintances, disguises, and forged documents to back up the facade  (official papers, personal letters, etc. as long as you have a copy of the kind of document you are copying as reference)","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"500169","world":"ded865ed-8985-4a10-b5b3-e0692e0d5dd0","folder":""}