{"name":"Aer'lion Roil'Ahna","class":"Druid","level":"8","background":"Hermit","race":"Sylvan Elf","alignment":"TN","proficiency_bonus":"3","strength":"8","dexterity":"15","constitution":"14","intelligence":"13","wisdom":"20","charisma":"8","str_save":"","dex_save":"","con_save":"","int_save":"","wis_save":"","cha_save":"","hit_die":"8","total_hit_dice":"8","acrobatics":"2","animal_handling":"5","arcana":"1","athletics":"-1","deception":"-1","history":"1","insight":"8","intimidation":"-1","investigation":"1","medicine":"8","nature":"4","perception":"8","performance":"-1","persuasion":"-1","religion":"4","sleight_of_hands":"2","stealth":"2","survival":"5","proficiencies":"Insight\r\nMedicine\r\nNature\r\nPerception\r\nReligion","armor_class":"16","hit_points":"59","initiative":"2","speed":"35","proficiences_and_languages":"ARMOR\r\nLight Armor, Medium Armor, Shields\r\nWEAPONS\r\nClub, Dagger, Dart, Javelin, Longbow, Longsword, Mace, Quarterstaff, Scimitar, Shortbow, Shortsword, Sickle, Sling, Spear\r\nTOOLS\r\nHerbalism Kit, Poisoner's Kit\r\nLANGUAGES\r\nCommon, Druidic, Dwarvish, Elvish","attacks":"Hand Crossbow | [roll:1d20+2] | [roll:1d6+2]\r\nQuarterstaff, +1 | [roll:1d20+3] | [roll:1d6] [roll:1d8]\r\nScimitar | [roll:1d6+5] | [roll:1d6+2]\r\nStaff of Healing | [roll:1d6+5] | [roll 1d6-1] [roll:1d8-1]\r\nThorn Whip | [roll:1d20+8] | [roll:2d6]\r\nUnarmed Strike | [roll 1d20+2] | [roll:0]","spellcasting":"Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list.\r\n\r\nCantrips\r\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.\r\n\r\nPreparing and Casting Spells\r\nThe Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn\u2019t remove it from your list of prepared spells.\r\n\r\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\nSpellcasting Ability\r\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\nSpell attack modifier = your proficiency bonus + your Wisdom modifier\r\n\r\nRitual Casting\r\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\nSpellcasting Focus\r\nYou can use a druidic focus (see the Adventuring Gear section) as a spellcasting focus for your druid spells.","equipment":"Name | Weight | Qty | Cost | Location | Notes |\r\nPotion of Healing (Supreme) | Potion | 0.5lb. | 1 |1 Charge, Healing | Consumable | \r\nStaff of Healing | Staff | -- | -- | -- | 5\/10 Charges, Versatile\r\nStaff of the Woodlands | Staff | -- | -- | -- | 10\/10 Charges, Versatile\r\nPotion of Healing (Greater) | Potion | 2.5lb. | 2 | -- | -- | 1 Charge, Healing | Consumable\r\nQuarterstaff, +1 | Quarterstaff | 4lb. | -- | -- |Simple, Versatile\r\nBackpack | GearAdventuring Gear | 10lb. | 2 | 4 | -- | Container\r\nBedroll | GearAdventuring Gear | 14lb. | 2 | 2\r\n--\r\nUtility\r\n--\r\nClothes, Common\r\nGearAdventuring Gear\r\n6lb.\r\n2\r\n1\r\nSocial, Outerwear\r\nCrossbow Bolts\r\nGearAmmunition\r\n1.35lb.\r\n18\r\n0.9\r\n--\r\nDamage, Combat\r\nCrossbow, Hand\r\nCrossbow, Hand\r\n3lb.\r\n--\r\n75\r\nMartial, Ammunition, Range, Light, Loading, Range (30\/120)\r\n--\r\nDruidic Focus\r\nGearDruidic Focus\r\n--\r\n2\r\n--\r\n--\r\nUtility\r\n--\r\nHealer's Kit\r\nGearAdventuring Gear\r\n6lb.\r\n2\r\n10\r\n--\r\nHealing, Combat\r\n--\r\nMess Kit\r\nGearAdventuring Gear\r\n2lb.\r\n2\r\n0.4\r\n--\r\nSocial, Utility\r\n--\r\nRations (1 day)\r\nGearAdventuring Gear\r\n40lb.\r\n20\r\n10\r\n--\r\nSocial, Utility, Consumable\r\n--\r\nRobes\r\nGearAdventuring Gear\r\n8lb.\r\n2\r\n2\r\nUtility, Outerwear\r\n--\r\nRope, Hempen (50 feet)\r\nGearAdventuring Gear\r\n20lb.\r\n2\r\n2\r\n--\r\nUtility, Exploration\r\nScimitar\r\nScimitar\r\n3lb.\r\n--\r\n25\r\nMartial, Finesse, Light\r\nShield\r\nShieldShield\r\n6lb.\r\n--\r\n10\r\n+2 AC\r\nStudded Leather\r\nLight ArmorStudded Leather\r\n13lb.\r\n--\r\n45\r\nAC 12\r\n--\r\nTinderbox\r\nGearAdventuring Gear\r\n2lb.\r\n2\r\n1\r\n--\r\nUtility, Exploration\r\n--\r\nTorch\r\nGearAdventuring Gear\r\n20lb.\r\n20\r\n0.2\r\n--\r\nDamage, Utility, Exploration, Combat\r\n--\r\nWaterskin\r\nGearAdventuring Gear\r\n10lb.\r\n2\r\n0.4\r\n--\r\nContainer","personality_trait":"Nature offers rich and abundant metaphors for understanding the complexities of life.\r\nI often get lost in my own thoughts and contemplation, becoming oblivious to my surroundings.\r\nI am utterly serene, even in the face of disaster","ideal":"Life. Preserving life and nature is always a worthwhile endeavor. ","bond":"I won't stand before the abuse of nature, nor will the abuser will see the next dawn.\r\n","flaw":"Social hierarchies actively defiant","features_and_traits":"CLASS FEATURES\r\nDruid Features\r\nHit PointsPHB, pg. 65\r\nProficienciesPHB, pg. 65\r\nNature\r\nInsight\r\nDruidicPHB, pg. 66\r\nYou know Druidic, the secret language of druids.\r\n\r\nSpellcastingPHB, pg. 66\r\nYou can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 16, Spell Attack +8) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.\r\n\r\nWild Shape[8th] Max CR 1PHB, pg. 66\r\nAs an action, you can magically assume the shape of a beast that you have seen before twice per short rest.\r\n\r\nYou can stay in beast shape for 4 hours before reverting back to your normal form (or as a bonus action earlier or if you fall unconscious, drop to 0 hit points, or die).\r\n\r\nWild Shape: 1 Action\r\nUses:\r\n\/\r\nShort Rest\r\nDruid CirclePHB, pg. 67\r\nCircle of the Moon\r\nCombat Wild ShapePHB, pg. 69\r\nYou can use Wild Shape as a bonus action and you can use a bonus action to expend one spell slot to regain 1d8 HP per level of the spell slot expended.\r\n\r\nCombat Wild Shape: 1 Bonus Action\r\nCircle FormsPHB, pg. 69\r\nYou can transform into a beast with a CR as high as 2.\r\n\r\nWild Shape ImprovementPHB, pg. 66\r\nWhile using your Wild Shape feature, you can transform into beasts of CR 1 or lower.\r\n\r\nAbility Score ImprovementPHB\r\nAbility Score Improvement\r\nWisdom Score\r\nWisdom Score\r\nPrimal StrikePHB, pg. 69\r\nYour attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nRACIAL TRAITS\r\nDarkvisionBR, pg. 23\r\nYou can see in darkness (shades of gray) up to 60 ft.\r\n\r\nKeen SensesBR, pg. 23\r\nYou have proficiency in the Perception skill.\r\n\r\nFey AncestryBR, pg. 23\r\nYou have advantage on saves against being charmed, and magic can\u2019t put you to sleep.\r\n\r\nTranceBR, pg. 23\r\nYou don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\r\n\r\nElf Weapon TrainingBR, pg. 24\r\nYou have proficiency with the longsword, shortsword, shortbow, and longbow.\r\n\r\nFleet of FootBR, pg. 24\r\nYour base walking speed increases to 35 feet.\r\n\r\nMask of the WildBR, pg. 24\r\nYou can attempt to hide even when you are only lightly obscured.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"3","total_spell_slots_4":"2","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"177304","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"178611","retinue":"","spellbook_0_level_spells":"374158, 364607, 364681","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"497572","world":""}