{"name":"Dawn the Fang","race":"Creature","profession":"Cult Leader","cr":"?","size":"Medium","languages":"Draconic","alignment":"Chaotic Evil","description":"","ideals":"...","bonds":"...","flaws":"...","suggested_environments":"","ac":"16 (Natural)","hitpoints":"100","strength":"16","dexterity":"18","constitution":"11","intelligence":"11","wisdom":"14","charisma":"16","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"Blindsight 60, Truesight 10","skills":"Acrobatics +11, Perception +7","savingthrows":"Strength +9, Dexterity +10, Charisma +9","damagevulnerabilities":"","damageresistances":"Thunder","damageimmunities":"Lightning","conditionimmunities":"Diseased, Poisoned","spellcasting":"[b]Innate Spellcasting (Arcane).[\/b] Dawn's innate spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells.","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Dragon Force (1\/3 rounds).[\/b] When Dawn hits a creature with her unarmed strike, that creature must make a DC 17 Strength saving throw or be knocked backwards 10 feet and fall prone. On a successful save, the creature isn't moved and doesn't fall prone.\r\n\r\n[b]Dragon Smash (1\/round).[\/b] When Dawn hits a creature with an unarmed strike, that creature must make a DC 17 Constitution saving throw or be stunned until the start of her next turn. Once a creature fails the DC, they cannot be affected by this ability again for 24 hours.\r\n\r\n[b]Dragon Speed.[\/b] When she is subjected to a dexterity saving throw to avoid damage, Dawn takes no damage if she succeeds. If she fails, she takes half damage.\r\n\r\n[b]Dragon Strike (1\/round).[\/b] The first creature Dawn hits at the start of her turn with an unarmed strike must succeed a DC 17 Dexterity saving throw or take 2d6 lightning damage. On a successful save, they take no extra damage.","actions":"[i]Dawn makes three unarmed strikes, or casts a spell. [\/i]\r\n\r\n[b]Unarmed Strike.[\/b] +10, 1d10+4 Bludgeoning","reactions":"[b]Imperial (1\/day).[\/b] When Dawn fails a saving throw, she can choose to succeed instead. \r\n\r\n[b]Tough Scales.[\/b] Dawn can reduce incoming spell damage by 1d10+15. If this reduces the damage to 0, the spell is reflected back at the caster.\r\n\r\n[b]Updraft.[\/b] Dawn can reduce fall damage by 100 points.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"on","templateId":"22","blockId":"494197","world":"f6de579a-0a11-4c7b-b614-6f9cc9e43f82","folder":""}