{"name":"Mario","class":"Monk\/Sorcerer","level":"1","background":"Folk Hero","race":"Stout Hafling","alignment":"Neutral Good","proficiency_bonus":"2","strength":"15","dexterity":"14","constitution":"11","intelligence":"8","wisdom":"14","charisma":"13","str_save":"4","dex_save":"4","con_save":"0","int_save":"-1","wis_save":"2","cha_save":"1","hit_die":"8","total_hit_dice":"1","acrobatics":"4","animal_handling":"4","arcana":"-1","athletics":"4","deception":"1","history":"-1","insight":"2","intimidation":"1","investigation":"-1","medicine":"2","nature":"-1","perception":"2","performance":"1","persuasion":"1","religion":"-1","sleight_of_hands":"2","stealth":"2","survival":"4","proficiencies":"Acrobatics\r\nAnimal Handling\r\nAthletics\r\nSurvival","armor_class":"14","hit_points":"12","initiative":"2","speed":"25","proficiences_and_languages":"Shortsword\r\nSimple Weapons\r\nPlumber's Tools\r\nVehicles (Land)\r\nCommon\r\nItalian\r\n","attacks":"Weapon | Attack | Damage\r\nFire Bolt | [roll:1d20+3] | [roll:1d10]\r\nRay of Frost | [roll:1d20+3] | [roll:1d8]\r\nUnarmed strike | [roll:1d20+4] | [roll:1d4+2]","spellcasting":"You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 11, Spell Attack +3). You can use an arcane focus as a spellcasting focus.","equipment":"18 gold","personality_trait":"If someone is in trouble, I\u2019m always ready to lend help.\r\nWhen I set my mind to something, I follow through no matter what gets in my way.\r\nThinking is for other people. I prefer action.\r\nI\u2019m confident in my own abilities and do what I can to instill confidence in others.","ideal":"Respect. People deserve to be treated with dignity and respect. (Good)\r\nFreedom. Tyrants must not be allowed to oppress the people. (Chaotic)\r\nSincerity. There\u2019s no good in pretending to be something I\u2019m not. (Neutral)","bond":"I protect those who cannot protect themselves.\r\nMy tools are symbols of my past life, and I carry them so that I will never forget my roots.\r\nI worked the land, I love the land, and I will protect the land.","flaw":"The tyrant who wants to rule my land will stop at nothing to see me killed.","features_and_traits":"Unarmored Defense (While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.)\r\nMartial Arts (d4; While you are unarmed or wielding only monk weapons and you aren\u2019t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.)\r\nPyromancy (Heart of Fire; deal fire damage equal to half my sorcerer level to creatures within 10 ft. when casting spells of first level or higher that do fire damage.)\r\nBrave (You have advantage on saving throws against being frightened)\r\nHalfling Nimbleness (You can move through the space of any creature that is of a size larger than yours)\r\nStout Resilience (You have advantage on saving throws against poison, and you have resistance against poison damage.\r\nRustic Hospitality (Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.)\r\nBlue eyes, small at 3'8, brown hair, fair skin, weighing in at 196 lbs.","total_spell_slots_1":"2","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"Halfling (Stout)","retinue":"Peach\r\nLuigi\r\nYoshi\r\nToad\r\nCappy\r\nToadette\r\nPauline\r\nDaisy\r\nRosalina\r\nLuma","spellbook_0_level_spells":"Fire Bolt, Light, Mending, Ray of Frost","spellbook_1_level_spells":"Burning Hands (HIT 11; 3d6), Jump","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"488006","world":"","isShared":"on"}