{"name":"Slaver","cr":"8 (3,900 XP)","types":"humanoid (any race)","size":"Medium","languages":"any one language (usually Common)","alignment":"Any Evil","description":"[h2]Drops [blocklink:720419], [blocklink:689165] or [blocklink:608780], 2 [blocklink:750069], and 200 to 400 gp.[\/h2]","suggestedenvironment":"","ac":"16","hitpoints":"97 ([roll:17d8 + 30])","strength":"10","dexterity":"18","constitution":"14","intelligence":"8","wisdom":"10","charisma":"15","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 16","skills":"Perception +6","savingthrows":"Con +4, Wis +4","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"The Slaver's Spellcasting Ability is Dexterity. Spellcasting mod of 8 and Spell Save DC of 16.","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Sadistic A[redacted:6].[\/b] The Slaver has advantage on saving throws against being frightened or intimidated.\r\n\r\n[b][url:https:\/\/i.pinimg.com\/originals\/80\/1b\/60\/801b60b0d9c2e769db9b672e1e00afe1.jpg]Equestradon.[\/url][\/b] the Arch-Slaver can summon its mount(assuming it can hear the Arch-Slaver). The Arch-Slaver gains +30 move speed while mounted.\r\n\r\n[b]Lacerating.[\/b] When the slaver deals 6 or more damage with the razor whip, the target makes a con save, gaining 1 level of exhaustion on a fail. DC of 10 + 1\/2 damage dealt.","actions":"[i][b]Multiattack.[\/b][\/i] The Slaver makes two melee attacks.\r\n\r\n[i][b]Razor whip.[\/b] Melee Weapon Attack:[\/i] +8 to hit, reach 10 ft., one target. [i]Hit:[\/i] 10 [roll:1d6+4] slashing damage.\r\n\r\n[h2]Weapon Art[\/h2]\r\n[i][b]Mortal Leverage.[\/b] Melee Weapon Art:[\/i] +8 hit, reach 10ft., one target. hit: Target creature is Restrained and takes [roll:2d4+4] Force damage per turn for as long as it is restrained.\r\n[br]the slaver can continue to restrain the target creature for 3 turns. At the start of its turn, it can make a str save to escape. DC is what was rolled to hit.\r\n\r\n[b]Fire Breath(Recharge 5-6).[\/b] The slaver exhales a jet of flame. Each creature in a 30x5ft line must make a dexterity saving throw with a DC of 16, or take [roll:4d6] fire damage on a failed save, and half as much damage on a successful one.\r\n\r\n[b][blocklink:787057](6 per long rest).[\/b] As an Action, the slaver summons a bomb collar in its empty hand. The bomb collar disappears after the spell ends if it is not being worn. It can be fitted to a Medium(or smaller) creature\u2019s neck as a Long Action. the slaver must succeed a DC 15 Dexterity saving throw if the target is not willing and able to resist.\r\n[li]The slaver can detonate the bomb collar as an action, as long as the wearer is within 180ft.\r\n[li]When the collar detonates, the wearer takes [roll:6d6] force damage.\r\n[li]If the slaver dies, all Bomb collars created by them deactivate without detonating and unlock.\r\n\r\n[b][blocklink:184543](3 per long rest).[\/b] As an action, the Slaver chooses a humanoid it can see within 60ft. The target must succeed on a DC 16 Wisdom saving throw or be paralyzed for up to 1 minute, the spell can be ended early if the Slaver loses Concentration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.\r\n\r\n[i][b]Master's Command.[\/b][\/i] As an action, the Slaver can attempt to command a slave it can see within 40ft. The slave must make a DC 16 Wisdom saving throw or do as the slaver commands.\r\n[br]The slave auto-fails if it is wearing a bomb collar.\r\n[br]They roll with disadvantage if they wore a bomb collar within the past 3 days.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"5.8, Horror","isShared":"on","templateId":"21","blockId":"477397","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"79"}