{"name":"Nimbus","class":"Druid (Circle of the Land - Forest)","level":"4","background":"Guild Artisan","race":"Drow","alignment":"","proficiency_bonus":"2","strength":"8","dexterity":"15","constitution":"14","intelligence":"10","wisdom":"16","charisma":"13","str_save":"-1","dex_save":"2","con_save":"2","int_save":"2","wis_save":"5","cha_save":"1","hit_die":"8","total_hit_dice":"4","acrobatics":"2","animal_handling":"3","arcana":"0","athletics":"-1","deception":"1","history":"0","insight":"5","intimidation":"1","investigation":"0","medicine":"3","nature":"2","perception":"5","performance":"1","persuasion":"3","religion":"0","sleight_of_hands":"2","stealth":"2","survival":"5","proficiencies":"","armor_class":"13","hit_points":"33","initiative":"2","speed":"30","proficiences_and_languages":"[b]Tool Kits:[\/b] Herbalism Kit, ONE ARTISAN TOOL Kit\r\n\r\n[b]Languages:[\/b] Common, Elvish, Druidic, ONE OTHER LANGUAGE\r\n\r\n[b]Weapons:[\/b] Rapiers, Shortswords, hand crossbows, clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears\r\n\r\n[b]Armor:[\/b] Light armor, medium armor, shields\r\n**Druids will not wear any armor or use shields made of metal**","attacks":"[b]Weapon | Action | Range | Attack Bonus | Damage[\/b]\r\n\r\nQuarterstaff | 1A | 5 feet | [roll: 1d20+5] |  [roll: 1d6+2] one handed, [roll: 1d8+2] two handed\r\n\r\nBarkskin | 1A | Touch | no roll | Target gets AC 16\r\nFaerie Fire | 1A | 60 feet | Dexterity Save 13 | Failed saves glow\r\n\r\n","spellcasting":"SPELLS TO PICK PER DAY: 7 SPELLS\r\nSPELL SLOTS:\r\n1st level spells: 4\r\n2nd level spells: 3\r\n\r\nSpellcasting is based on your Wisdom score\r\n\r\n[b]Spell Save DC:[\/b] 13\r\n[b]Spell Attack Modifier:[\/b] [roll:1d20+5]","equipment":"[b]Gold:[\/b] 90 gold pieces\r\n\r\n[b]Items:[\/b] \r\nA letter of introduction from your guild\r\nA set of traveler's clothes\r\nLeather Armor\r\nQuarterstaff\r\nA druidic focus (some naturey thing that focuses your magic, thing necklace, carved item, small wand etc)","personality_trait":"","ideal":"","bond":"[b]Guild Business:[\/b] Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild might instead be a loose network of artisans who each work in a different village within a larger realm. Work with your DM (Kendra) to determine the nature of your guild. You can select your guild business from the Guild Business table or roll randomly.\r\n\r\n[b]Guild Membership:[\/b] As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will provide you with lodging and food if necessary, and pay for your funeral if needed. In some cities and towns, a guildhall offers a central place to meet other members of your profession, which can be a good place to meet potential patrons, allies, or hirelings.\r\n\r\nGuilds often wield tremendous political power. If you are accused of a crime, your guild will support you if a good case can be made for your innocence or the crime is justifiable. You can also gain access to powerful political figures through the guild, if you are a member in good standing. Such connections might require the donation of money or magic items to the guild's coffers\r\n\r\nYou must pay dues of 5 gp per month to the guild. If you miss payments you must make up back dues to remain in the guild's good graces.","flaw":"","features_and_traits":"[b]Trance:[\/b] Elves don\u2019t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is \u201ctrance.\u201d) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.\r\n\r\n[b]Superior Darkvision:[\/b] Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.\r\n\r\n[b]Wild Shape:[\/b] You can use your action to magically assume the shape of a beast you have seen before. You can use this feature twice, this recharges anytime you take a short or long rest. \r\n\r\nSee Creatures\/Mounts tab for suggestions","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"457677","creatures_and_mounts":"240, 160, 176, 195, 224, 243, 279","possessions_and_property":"","racestatblock":"457599","retinue":"","spellbook_0_level_spells":"169237, ","spellbook_1_level_spells":"172224, ","spellbook_2_level_spells":"184583, 184178","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"475278","world":"c9adf3b7-d435-4dc9-af10-9dfd30d21f8c","folder":""}