{"name":"Garkain","cr":"4 (1,100 XP)","types":"Undead","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"13","hitpoints":"96hp (13d8 + 52) [roll:13d8+52]","strength":"18","dexterity":"16","constitution":"18","intelligence":"12","wisdom":"10","charisma":"8","movement":"20","fly":"","hover":"","burrow":"","swim":"","climb":"20","senses":"Blindsight 60ft, passive Perception 14","skills":"Perception +4, Stealth +7","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"Frighten, Charm","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Echolocation.[\/b][\/i] The garkain can't use its blindsight while deafened.\r\n\r\n[i][b]Keen Hearing.[\/b][\/i] The garkain has advantage on Wisdom (Perception) checks that rely on hearing. \r\n\r\n[i][b]Sunlight Sensitivity.[\/b][\/i] While in sunlight, the garkain has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.  \r\n\r\n[i][b]Undead Fortitude.[\/b][\/i] If damage reduces the garkain to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the garkain drops to 1 hit point instead.\r\n\r\n[i][b]Spider Climb.[\/b][\/i] The garkain can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.\r\n\r\n[i][b]Turn Resistance.[\/b][\/i] The garkain has advantage on saving throws against any effect that turns undead.\r\n\r\n[i][b]Stench.[\/b][\/i] Any creature other than a garkain that starts its turn within 5 feet of the garkain must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all garkains for 1 hour. \r\n\r\n[i][b]Blood Frenzy.[\/b][\/i] The garkain has advantage on melee attack rolls against any creature that doesn't have all its hit points.","actions":"[i][b]Multiattack.[\/b][\/i] The garkain makes two melee attacks, only one of which can be with its bite.\r\n\r\n[i][b]Psychic Blast (Recharge 5-6).[\/b][\/i] The garkain magically emits psychic energy. Each creature within 15 feet of it must succeed on a DC 14 Intelligence saving throw or take 16 (4d6 + 4) [roll:4d6+4] psychic damage and be stunned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\r\n\r\n[i][b]Bite.[\/b] Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one creature that is grappled by the garkain, incapacitated, or restrained. [i]Hit:[\/i]  10 (2d6 + 4) [roll:2d6+4] piercing damage plus 10 (3d6) [roll:3d6] necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.\r\n\r\n[i][b]Claw.[\/b] Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one target. [i]Hit:[\/i]  10 (2d6 + 4) [roll:2d6+4] slashing damage. Instead of dealing damage, the garkain can grapple the target (escape DC 14).","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"vampire,undead,garkain","isShared":"1","templateId":"21","blockId":"4681"}