{"name":"Azrael Caseus","class":"kensei\/long death monk-7","level":"7","background":"Artaka","race":"faunus-owl","alignment":"Chaotic Neutral","proficiency_bonus":"3","strength":"14","dexterity":"20","constitution":"18","intelligence":"14","wisdom":"25","charisma":"14","str_save":"5","dex_save":"8","con_save":"8","int_save":"2","wis_save":"7","cha_save":"2","hit_die":"8","total_hit_dice":"10","acrobatics":"8","animal_handling":"7","arcana":"2","athletics":"2","deception":"2","history":"2","insight":"7","intimidation":"2","investigation":"2","medicine":"7","nature":"2","perception":"7","performance":"2","persuasion":"2","religion":"2","sleight_of_hands":"5","stealth":"8","survival":"13","proficiencies":"","armor_class":"22","hit_points":"129","initiative":"5","speed":"55ft","proficiences_and_languages":"languages-Common and Auran.\r\nstealth, acrobatics, survival\r\nPainter's supplies, Cartographer\u2019s tools","attacks":"(+1 longsword)-1d20+9|1d8+6 slashing\r\n\r\nUnarmed Strike-1d20+8 | 1d6+5\r\n","spellcasting":"","equipment":"superior healing\r\nAmazon Forge buisiness card\r\n25 GP\r\n\r\n\r\nBrother's Nodachi- \r\nFate's Flame\r\n\u13d7\u13d5\u13ae\u13cb\u1348\u13d6 \u13a7\u13a6 \u13dd\u13d7\u13b4\u13a9 \u13b6\u13d2\u13cb\u13a9\r\nKatana +1 (Short Sword)[?]\r\nPower Atunement: Constitution\r\n----------------------------\r\nPower Attunement- Must have 20 Constitution to attune to this blade. You may use your Wisdom or Constitution Mod to hit instead of your Dexterity or Strength Mod; if you do so you may change your weapon damage to Fire or Force Damage.\r\n---------------------------\r\n\r\nSlice of Life: Your critical threshold is increased to 19-20 with this weapon.\r\n\r\nDance of Blood: Twice per day as a reaction, you can assume a dance stance expending 4 hit die+Con mod of your own health to embue the blade with crimson tinge. Increasing the crit treshold to 17-20 and gain reach property on all attacks until the start of your next turn.\r\n\r\nCrimson Encore: Twice per day whenever you crit, you can choose to gain the benefits of an additional extra attack\r\n\r\n\r\nlongsword.\r\nMartial weapon, melee weapon, 10ft range, finesse, two-handed\r\n1d8 slashing\r\nWhenever you land a successful attack, gain 1 Charge. You may possess a number of charges equal to your proficiency modifier at any point. You start combat with 0 Charge, but the first time you deal damage with your Longsword each round grants +1 Charge. For each point of Charge you possess, you gain +1 to attack and damage rolls with this Longsword.\r\n\r\n\r\n-------------------------------------------------------------------------\r\n\r\nZehuti's glavenus hunt:\r\n\r\nFlame Fang Choker (Attunement required) - A necklace that grants resistance to fire.\r\n\r\n\r\n\r\n-----------------------------------------------------------------------------------\r\n\r\nHelm of Frostbitten Dominance\r\nTower-first-major, wondrous item (requires attunement)\r\n\r\nA helmet of leather, iron clasps, and two ivory tusks color dulled with the passage of time.\r\n\r\nEndless Vigil.\r\n- [LOCKED UNTIL THE WIELDER OF THIS ITEM NEXT DEFEATS THE FROSTBITTEN CHIEFTAN] The wielder gains a +1 enhancement bonus to their armor class.\r\n- The wielders maximum for their class-resource is increased by 50% rounding down minimum 1. \r\n[ONCE THE FROSTBITTEN CHIEFTAN HAS BEEN DEFEATED BY THE WIELDER OF THIS ITEM, THIS NUMBER IS ROUNDED UP INSTEAD OF DOWN]\r\n- The wielders mental attribute score of choice gains a +3 Limit Break bonus (limit break ignores attribute caps, but cannot stack beyond a total of +10 to any single attribute even with other numeric attribute enhancing effects). This choice may be changed at the end of a short or long-rest.\r\n\r\n\r\nWhat class resource each class gains is listed below. Fighters, Rangers, Warlocks, and Wizards are excluded, as they do not possess class resources that meet the requirement of the Helm of Frostbitten Dominance.\r\n(Artificer: Flash of Genius' per long rest | Barbarian: Rages | Bard: Bardic inspirations | Cleric: Channel Divinities | Druid: Wild Shapes | Monk: Ki | Paladin: Lay On Hands | Sorcerer: Sorcery points)\r\n\r\n--------------------------------------------------------------------------------------------------------------\r\n\r\nAdamant Avalanche\r\nTower-second-minor, longsword (requires attunement)\r\n\r\nThis +1 longsword may use any physical attributes for attack and damage, instead of just strength. Depending on which used, the weapon gains different effects. One may choose which attribute to use when the attack is made.\r\n\r\nWeapon of Variety:\r\n- Strength: all damage die used in the attack increase by 1 step (1d4 -> 1d6, 1d10->1d12) alongside gaining the Reach property.\r\n- Dexterity: this weapon gains +1d2 to to-hit rolls alongside the Light property.\r\n- Constitution: this weapon deals half damage (rounding down) as cold on a miss if the target is within 5ft alongside gaining the Cleaving (1 target) property.\r\n\r\nStylishly Brutal:\r\nWhenever this weapon uses a different attribute to attack than was used for the last attack in true-combat, the crit-range increases by 1, stacking up to a number of times equal to the wielders proficiency modifier. This bonus is lost when one attribute is used to make two attacks in a row, or combat ends. This does not stack with other sources of crit-range enhancement, even if from class features (sorry Champion Fighters)\r\n\r\nfire crystal from the fire glavenus (rp trophy) ","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"outsider start-kept +10 movement\r\nartaka tribe-+2 to Con, Str, or Wisdom.\/con  \r\nstat array-17,14,15,14,14,18\r\n\r\nowl faunus- +2 wis,+1 dex,  fly speed=movement, 60ft darkvision, advantage on Wisdom (Perception) checks that rely on hearing or sight. +5 to passive perception in those scenarios.\r\n\r\nKings blessing 11\/22\/20: Tough; Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points.\r\n\r\nSky kingdom Vita reward: Mage Slayer.\r\nYou have practiced techniques useful in melee combat against spellcasters, gaining the following benefits:\r\n\r\n                When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.\r\n\r\n                When you damage a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.\r\n\r\n                You have advantage on saving throws against spells cast by creatures within 5 feet of you.\r\n\r\nASI 1: +2 dex and resilient con (con +1)\r\n\r\nlvl 4 Dragon Reward: +2 wis cap; +2 wis\r\n\r\n(kensei-long death)\r\nki-10\r\nDeflect missiles: reduce ranged attack by 1d10 + your Dexterity modifier + your monk level.\r\n\r\nSlow Fall: Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.\r\n\r\nAgile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.\r\nKensei's Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon's type. You retain this benefit until the end of the current turn.\r\n\r\n\r\n---------------------------------------------\r\nTouch of Death\r\nStarting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).\r\n\r\n--------------------\r\n\r\nLevel 5:\r\n\r\nExtra attack; \r\n\r\nStunning strike Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.\r\n\r\n-------------------------------------------------------------------------------------------------------------------------------------------------------\r\n\r\nLevel 5- Extra attack -Stunning strike\r\nFocused Aim\r\nWhen you miss with an attack roll, you can spend 1 to 3 ki points to increase your attack roll by 2 for each of these ki points you spend, potentially turning the miss into a hit.\r\n\r\nHour of Reaping\r\n\r\nAt 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.\r\nWay of the Kensei: One with the Blade\r\n\r\nAt 6th level, you extend your ki into your kensei weapons, granting you the following benefits.\r\n\r\nMagic Kensei Weapons. Your attacks with your kensei weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\nDeft Strike. When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.\r\n\r\nAt 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n\r\nStarting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.\r\n\r\n-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\r\nHeart of Artarka: Add your Wisdom modifier addition to you Con mod to max Health.\r\n\r\nSurvival is our way: Being one of the Artarka for so long gives you insight in the creatures of the world. You gain expertise in survival checks. As well you may use it to find out information on a creature rather than using an Investigation check twice per long rest.\r\n\r\nArtaka's Fortitude\r\nSince a Gem from Teroleos had been given to Grul the Atrtaka lands have been given renewed strength. You gain additional Hit Dice based off your Proficiency.\r\n\r\n(Dragons Vow) Survive another Day: You can only use this Vow at half your max health. As a bonus action your strive to survive combat no mater what happens causes Grul to empower your body for the fight for 1 min. When you hit a creature with a weapon attack, you can expend one Hit Dice to deal extra damage to the target, in addition to the weapon's damage.  The extra damage is Hit Dice + AnyStat to Damage rolls.  You can only use this Vow twice per Long Rest.\r\nWhenever you Expend a Hit Dice you may roll Survival to learn something from a creature and if you roll higher than 26 then this hit is counted as a Critical.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"460725","world":""}